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Monsters and Other Childish Things: Bigger Bads

Bigger Bads is a new sourcebook for the roleplaying game Monsters and Other Childish Things. Bigger Bads is written by Monsters creator Benjamin Baugh—multiple Ennie Award nominee for Monsters and Other Childish Things and the Monsters sourcebook The Dreadful Secrets of Candlewick Manor—and illustrated by Monsters artist Robert Mansperger. Bigger Bads introduces REALLY big monsters to the game, along with new rules for range, new extras for monster powers, new “weird kid” powers expanded...

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Monsters and Other Childish Things (Pocket Edition)

Monsters are real.You know because you have one. He's more fun and way tougher than all the other kids' monsters.Try not to let him eat your friends.“Monsters and Other Childish Things” is a distressingly fun and funny roleplaying game about kids and the relationship-devouring horrors from beyond time and space who love them. Players take the roles of kids and the vicious monsters who are their best friends in all the world -- and the source of all kinds of otherworldly trouble.“Monsters and...

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Monsters and Other Childish Things: The Dreadful Secrets of Candlewick Manor

ENNIE AWARD NOMINEE FOR BEST SETTING! This is a tale of sorrow and woe, waiting only for you to tell it. The Dreadful Secrets of Candlewick Manor sees doleful foundlings with murky pasts in a great, dreary orphanage filled with dangerous truths. Players together face the monstrous dangers of their new home and uncover their own forgotten secrets. Can you learn the truth of your own sad history? And can you make friends with the monster at the bottom of the well? How about the one in the...

$$14.99PDF

Monsters and Other Childish Things - The Dreadful Secrets of Candlewick Manor: Doctor Jester's Phantasmagorical Automatic Freak Machine

A free and awesome tool for The Dreadful Secrets of Candlewick Manor! Does your daily dose of chaotic rigmarole rob your battered brain of the creative juice you need to squeeze creepy life into your shiny new Candlewick orphan? Never fear, dear reader, for this dreadful drudge- work, this brain-wracking exercise in forced creativity, never need darken your spirits again. The learned and esteemed Dr. Jester presents his PHANTASMAGORICAL AUTOMATIC FREAK MACHINE. Using this astounding...

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No Pierdas la Cabeza

No Pierdas la Cabeza es el primer suplemento para No te Duermas de Benjamin Baugh con nuevo material y consejos con los que adentrarte aun más en la Ciudad de la Locura. En sus 132 páginas encontrarás veintiséis nuevos talentos de locura, con su trasfondo, respuesta, cómo afecta al personaje y en qué tipo de pesadilla puede acabar convirtiéndose. El libro está editado siguiendo la línea de No te Duermas, acentuando su estética de «locura». Este suplemento se divide en dos partes con dos...

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The Kerberos Club (Savage Worlds Edition)

ENNIE AWARD NOMINEE: Best Writing, Best Setting, and Product of the Year! Play the heroes and villains of a Strange century! Doctor Archibald Monroe, the erudite chemist and physician-chimpanzee . . . "Stony" Joe Smithson, the honest London boxer, transformed into living rock . . . Maeve O'Connel, Queen of the Mudlarks, the eternal child touched by Faerie . . . the Lady Mirabel, who by darkness defends Whitechapel as the terrifying Night Hag. . . . When the victims and enthusiasts of magic...

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Wild Talents: The Kerberos Club

ENNIE AWARD NOMINEE FOR BEST WRITING, BEST SETTING AND PRODUCT OF THE YEAR! The Heroes and Villains of a Strange Century! Doctor Archibald Monroe, the erudite chemist and physician-chimpanzee. "Stony" Joe Smithson, the honest London boxer, transformed into living rock. Maeve O'Connel, Queen of the Mudlarks, the eternal child touched by Faerie. The Lady Mirabel, who by darkness defends Whitechapel as the terrifying Night Hag. When the victims and enthusiasts of magic and bizarre science meet...

$$19.99

Wild Talents: The Kerberos Club Quick-Start Guide

The Kerberos Club is a massive sourcebook for superheroic roleplaying in Victorian London. The 28-page Quick-Start Guide gives you a taste of it, with an introduction to the Club, a summary of the timeline, and four sample characters, ready for play, that each highlight different aspects of the setting and its culture.

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