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12 Perils for the Living Land

When Storm Knights travel through the Living Land, they must overcome the hazards presented by the land itself. The Perils of the Living Land Cosm card allows players to introduce these perils into the game, if the GM can come up with something that fits the adventure. This short supplement offers twelve ready-made perils, with a range of difficulties and styles, ready to drop in whenever necessary.David Chart is an Origins and ENnie-award winning RPG author. He was the Line Editor for Ars...

$$1.50PDF

8 Million Gods

The people of Japan have honoured the kami for millennia, and the kami have assisted the people in turn. But now the world has been invaded by other realities, and some whisper that Japan is no exception. Many of the kami know this to be true, for they remember fleeing such an invasion. This time, they stand and fight with their people. This supplement includes background information on Shinto, the traditional religion of Japan, and perks, miracles, sacred treasures, and a character...

$$5.95PDF

An Edeinos in Core Earth

You’re an alien, you’re an evil alien. You’re an Edeinos in Core Earth. Some edeinos have turned against Baruk Kaah and the other High Lords and now fight as Storm Knights. But to most people of Core Earth, they still look like invaders, and their life is not always easy once they leave the Living Land. This short supplement provides a way to treat “existing while edeinos” as an extra Cosm Card when outside their home cosm, and describes a dozen things that could happen to edeinos who draw...

$$2.00PDF

Before the Planting

A large group of refugees in the Living Land need to be guided from a failing hardpoint to a safer location. It should have been easy, but the Storm Knights were sent to handle any unexpected complications. And there are complications: the High Lords have a horrifying use for the residents of the cosms they invade. The Storm Knights must race against time to save the refugees from the gospog fields. This one-act adventure set in the Living Land is suitable for use as a Delphi Mission any...

$$2.95PDF

Citadel of the Red Sun

The Living Land has brought forth another wonder. Dark structures of cyclopean stone squat under the baleful light of a red sun, where carvings hint at alien truths. The Storm Knights are sent to investigate and bring back anything that might be useful for the Possibility Wars. The light of the red sun can be seen for miles, however, and others may also seek the power hidden within these walls. This one-act adventure can be run as a Delphi Mission set anywhere in the Living Land during the...

$$2.95PDF

Corellon Larethian

Corellon Larethian is the leader of the elven deities of the Realms. This book offers ways to bring your character’s devotion to this deity to life. New Personality Traits, Ideals, Bonds, and Flaws Guidelines for increasing Piety, and becoming a priest of the deity A new Paladin Oath Divine gifts, including magic items, blessings, charms, and feats David Chart is an Origins and ENnie-award winning game designer. He wrote a little bit for earlier editions of D&D for Wizards of the Coast,...

$$2.95PDF

Feats of Prowess

Storm Knights are highly talented individuals, and those unique talents are recognised by Perks. This product contains 26 new Prowess Perks, usable by Storm Knights from any cosm, organised into five themes. Whether your Storm Knight is the Centre of Attention, Fearsome, an Original Thinker, a Vulnerable Fighter, or a Walking Encyclopedia, this supplement gives you the Perks you need. David Chart is an Origins and ENnie-award winning RPG author. He was the Line Editor for Ars Magica for 14...

$$1.50PDF

Glosses and Commentaries

In medieval Europe, many books were written as commentaries on earlier works, and respected texts were glossed to make them easier to understand. These optional rules for Ars Magica 5th Edition make it rational for scholars in Mythic Europe to do the same. The greatest authors will gloss texts that others have glossed in the past, and do their best work when joining established traditions of commenting on revered authorities. David Chart first wrote for Ars Magica for Revised Edition, in the...

$$3.00Digital, PDF

Heirs to Merlin: The Stonehenge Tribunal

Heirs to Merlin: The Stonehenge Tribunal at a Glance Fuel your next epic saga with this deep dive into Mythic Europe's England and Wales. This Ars Magica fourth edition sourcebook details the magical and mundane upheaval of the region, providing perfect opportunities for an enterprising covenant. With a focus on information and ideas rather than a single set adventure, this book is a resource that everyone at the table can draw from. A Land of Contrasts: More about Heirs to Merlin Visit an...

$$14.95PDF

Home Front: Philadelphia

The Philadelphia hardpoint is on the frontlines of the Possibility Wars, an important bulwark against the invading reality of the Living Land. Storm Knights who defend the city win the admiration and support of the inhabitants, and strike an important blow for Core Earth’s reality. This supplement provides support for characters based in Philadelphia, with guidelines on how the city reacts to their exploits, and offers a single act adventure based around defending the city’s electricity...

$$4.99PDF

LibreOffice Templates

Do you want to spend hundreds of dollars on InDesign? Do you want to spend hours fiddling with templates in LibreOffice? Do you want your Infiniverse Exchange products to look at least a bit professional? If the answer to all those questions is “no”, you do not need these templates.If answer to the first two is “no” and to the last one is “yes”, however, you might find them useful.David Chart is an Origins and ENnie-award winning RPG author. He was the Line Editor for Ars Magica for 14...

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Love & War (Penumbra OGL 3E) [digital]

The Sourcebook of Knights and Chivalry Valorous and loyal, serving his god, his lord, and his lady, the knight is the archetypal hero. Not for him cunning words or tricks, nor disguises and ambushes. The knight faces his enemies boldly on the field of combat. The life of a knight is full of quests, tournaments, and epic battles recounted in poems for the pleasure of his lady-love. The classic image of a knight is a paladin in shining plate armor, mounted on a warhorse. But knights can range...

$$14.95PDF

Medieval Player's Manual

Are You Ready To Get Medieval? The Medieval Player's Manual gives you everything you need to have exciting adventures in the age of Christianity and crusade. This is not Hollywood medievalism, but the real thing. The Medieval Player's Manual has been exhaustively researched to provide rules that reflect the actual beliefs of the period. Ars Magica line developer David Chart has written a book that is both authentic and playable. Take your d20 game back to the Middle Ages with the Medieval...

$$10.95PDF

Road to Philadelphia

The newly transcended Storm Knights have escaped from New York with a group of refugees from Baruk Kaah’s invading forces, but a hundred miles of jungle lie between them and safety in Philadelphia. The Storm Knights must show their mettle, and bring as many people as possible to safety.This three-act adventure takes the characters from New Jersey to Philadelphia. It nominally starts on Day 2 of the Possibility Wars, but it can be adapted for a journey later in the conflict.David Chart is an...

$$4.99PDF

Spirited Tools

The spiritual power of the Living Land flows through everything, and even inanimate objects can be elevated. Some of these are sacred items, precious relics that mark their holder out as blessed by the divine. Others, however, are much more common, and less notable, and Storm Knights can expect to rely on them to overcome the perils of Takta Ker. This supplement gives rules and examples for Inspiring Items, which can be used by anyone, Painted Spirits, equipment that certain Living Land...

$$1.50PDF

Splintered Peace (Penumbra OGL 3E) [digital]

A city torn asunder ... The city of Marchion was a thriving community, a gateway for trade between civilized and barbarian lands. All the races lived together; if not in harmony, at least in peace. But now orcish raids have devastated trade, and hard times are turning the races against each other. It's up to a bold group of adventurers to save the city from itself. Splintered Peace is a political campaign emphasizing both action and intellect, in which the player characters race to prevent...

$$9.95PDF

Tamao

Akiko Tanahata liked her normal life in Japan, with a clerical job and a serious boyfriend. Shinto shrines were just places to visit at New Year. But that all changed when she sought shelter from a sudden downpour, and found herself in an impossible space, confronted by a great serpent. Now the serpent will not leave her alone, and she can see the pollution that is slowly corrupting Kawasaki. As her normal life is taken apart by forces beyond her control, Akiko must learn about the kami, and...

$$7.99EPUB, Mobi, PDF

The Black Monks of Glastonbury (Ars Magica Coriolis OGL 3E)

The Black Monks of Glastonbury at a Glance Choose your own adventure with this dual-system supplement containing rules for both d20 and Ars Magica games. Provides a complete adventure with a compelling storyline about the fallen monks of an historic abbey. Includes stats and mechanics for adventure materials, plus interesting story hooks to help integrate the setting into a longer campaign. Double the Adventure: More about The Black Monks of Glastonbury Glastonbury, home of the first...

$$9.95Digital, PDF

The Fallen Fane

The Fallen Fane at a Glance An Ars Magica live-action roleplaying game (LARP) scenario. Contains all of the rules necessary to bring the popular RPG to the LARP stage. Designed for 12-24 players and takes approximately four hours to play. The Order Lives: More about The Fallen Fane The Covenant of Fanum has broken the Code of Hermes, interfering in the lives of the mundane. Venture to Mythic Germany and join the tribunal to seek justice and appear before the Rhine. This scenario provides...

$$4.95PDF

Transhuman Space: Wings of the Rising Sun

Make a Difference Saving Lives! The NKKC (Japan Emergency Rescue Agency) is renowned as the "Wings of the Rising Sun" – first-responders dedicated to saving lives anywhere, from Earth to Luna. When disaster strikes, these heroes deploy from fixed bases and orbital drop ships to provide aid to any country that will accept their help. Transhuman Space: Wings of the Rising Sun lets you step into the shoes of these hazard-hardened humanitarians in a campaign packed with action, drama, and...

$$7.00PDF

Warhammer Fantasy Roleplay 2nd Edition: Knights of the Grail

To Bretonnia! Enter the land of Knights and Ladies, a land devoted to the might and majesty of the Fey Enchantress. Renowned throughout the Old World the Grail Knights of this green land are some of the greatest Warriors. But there's more to this land than Questing Knights and damsels in distress. Bretonnia harbours its share of sinister secrets, peril and adventure. Knights of the Grail is the definitive sourcebook for Bretonnia. Inside, you'll find:• Extensive information on the land and...

$$14.99PDF

Warhammer Fantasy Roleplay 2nd Edition: Renegade Crowns

South of the Empire stretches a broken land, a patchwork realm of petty kingdoms and principalities.  It is a region fraught with warfare, shifting alliances, and broken treaties.  In the Border Princes, a common man can rule, rising above his meagre station and making his own destiny.  But no throne is secure, for in this land, a knife in the back or a poisoned cup can change the world, toppling the greatest lords and elevating the lowliest of wretches to take their place.  This is the...

$$14.95PDF

Warhammer Fantasy Roleplay 2nd Edition: Spires of Altdorf

The corruption in Middenheim has been stopped but the enemy within has not been defeated.  With the Emperor and the army gone from the capital, all eyes have shifted away from Altdorf.  Deep inside the city lies a buried secret that promises power but delivers nothing but damnation. In the Spires of Altdorf, the Player Characters must travel to the great city, learn its ways, and find the second artefact of their quest.  Altdorf, however, is a hotbed of intrigue, and it takes more than skill...

$$12.50PDF