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Beyond the Mask: Unmasked for Numenera and The Strange

Loot the Eighties for your Numenera or The Strange game! Looking for an incredible new recursion for your game of The Strange? Hoping to introduce dark superheroes or ’80s teens into your Numenera campaign? Or maybe you just want to port some new cyphers, character options, and creatures into your next adventure. Unmasked uses the Cypher System—the same “game engine” that underlies both Numenera and The Strange. Although the settings differ, they share fundamental mechanics:...

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Delta Green: A Victim of the Art

Grisly Deaths in a Seaside Town A serial killer is at work in quiet Glenridge, Long Island. Bizarre mutilations mark the victims of the “Glenridge Chiropractor,” as national news and the conspiracy theorists at Phenomen-X call the killer. Privately, the medical examiner is more troubled by residue found on the corpses: a pulpy, gray, organic substance that defies analysis.  When the police ask the FBI for help, Delta Green agents answer the call.  This is hardly the first serial-killer case...

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Delta Green: Denied to the Enemy

Thule, the Nazi Atlantis, legendary home of Aryan superbeings that ruled prehistory. Thule was supposed to be a Nazi myth, but when a defector from the SS occult sciences division, the Karotechia, brings proof of Thule's reality, Delta Green's course is clear: the alien city and its technological and occult secrets must be denied to the enemy at all costs. But the true masters of Thule are fighting their own war. A traitor from the past endangers their eons-old plan to shape the future. The...

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Delta Green: Ex Oblivione

The Past Is Bloody Teeth…Which Still Hunger Something evil has stirred in a tiny desert town. It haunts the area like the thin clouds which taint the sky each morning, turning the sun blood red. Sometimes, it is thick and choking. Other times, it’s a skein so barely there it’s easy to forget it exists at all. It holds the people in check. Only black flattop and sun devils wait for them, each and every day. But few ever leave. And the evil around them can no longer be denied.  A gruesome...

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Delta Green: Extraordinary Renditions

Lovecraftian cosmic terror meets modern-day conspiracy in 18 tales of horror and personal apocalypse: "The Color of Dust" by Laurel Halbany. "PAPERCLIP" by Kenneth Hite. "A Spider With Barbed-Wire Legs" by Davide Mana. "Le Pain Maudit" by Jeff C. Carter. "Cracks in the Door" by Jason Mical. "Ganzfeld Gate" by Cody Goodfellow. "Utopia" by David Farnell. "The Perplexing Demise of Stooge Wilson" by David J. Fielding. "Dark" by Daniel Harms. "Morning in America" by James Lowder. "Boxes Inside...

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Delta Green: From the Dust

GORGO! MORMO! THOUSAND-FACED MOON! The Gerritsen mansion, built in Red Hook in 1847, stands covered by scaffolding and plastic tarps in its slow metamorphosis into condominiums. A capable construction crew has the goodwill of neighbors. But when the day’s work ends, something stirs in the darkness. Soft voices whisper. Weird footprints linger. Children of Red Hook have begun to vanish. Delta Green takes an interest. The Gerritsen mansion did not always have that name. Your Agents must...

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Delta Green: Future/Perfect, Part 1

"Future/Perfect, Part 1" is a scenario for Delta Green: The Role-Playing Game. It's ideal for introducing new characters and new players to Delta Green. Decades ago, an explosion leveled the Hunt Electrodynamics Plant and put most of Hellbend, California, out of work. Now the town is nearly dead. Only eighty-two people call the crumbling remains of Hellbend home, and those few don’t look to the future. They get by on what they can, selling gas and goods to tourists on the way to the Death...

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Delta Green: Future/Perfect, Part 2

"Future/Perfect, Part 2" is a scenario for Delta Green: The Role-Playing Game. It can be played as a stand-alone scenario, but it is optimized to follow Future/Perfect, Part 1. Chester, Ohio, is a quiet corner of small-town America. It is most famous for three things: the triskelion-shaped Chester Mounds, build by prehistoric Native Americans; Arthur Hunt, a technological innovator of the early 20th century; and the Ohio River Killer, whose gruesome rampage claimed at least four lives a few...

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Delta Green: Future/Perfect, Part 3

"Future/Perfect, Part 3" is a scenario for Delta Green: The Role-Playing Game.  Duxbury, Pennsylvania, is shrouded in secrets. For decades, it has been virtually a company town, run by a subsidiary of Hunt Electronics, Inc. Hunt Electronics came to Delta Green's attention in deadly encounters in Death Valley (Future/Perfect, Part 1) and amid the Ohio serpent mounds (Future/Perfect, Part 2). Now the Agents must look deeper into Hunt Electronics' most secretive and suspicious project. It lurks...

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Delta Green: Future/Perfect, Part 4

"Future/Perfect, Part 4" is a scenario for Delta Green: The Role-Playing Game. It is best played as a direct sequel to Future/Perfect, Part 3. From Death Valley to the Ohio serpent mounds to a cultish industrial plant, the Agents have pursued the secrets of long-dead inventor Arthur Hunt and his legacy of unnatural power and danger. Now they face the ultimate revelations. A culture all but extinct, fallen before humanity learned to record its history, struggles to rise and conquer from the...

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Delta Green: Impossible Landscapes

2022 ENnie Award winner (gold!) for best graphic design and layout! Fear Is a Fractal ...and your world is a lie. A horror freed from an antique book reverberates through reality, shaking things, reordering them and making them run like wax. Doors open to endless Victorian hallways where threats stalk the shadows on clockwork limbs, cold metal seeking the warmth of blood and bone. Madness pursues at every turn, baring its teeth to speak your name, and you can’t escape because it’s inside...

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Delta Green: Music From a Darkened Room

PLACES, LIKE PEOPLE, GO WRONG They turn off the path and head into the shadows, becoming something other than normal. Black places filled with blank rooms, closed doors, and empty hallways lined with dust. In these places your voice catches in your throat, the air seems to hum, and bad things happen. People get hurt. Objects vanish. Misery flows like the water from the loose faucet in the bathroom. Hate hangs in the air like old paint. It smells of time and circumstance, and something just a...

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Delta Green: Music From a Darkened Room for Foundry VTT

PLACES, LIKE PEOPLE, GO WRONG They turn off the path and head into the shadows, becoming something other than normal. Black places filled with blank rooms, closed doors, and empty hallways lined with dust. In these places your voice catches in your throat, the air seems to hum, and bad things happen. People get hurt. Objects vanish. Misery flows like the water from the loose faucet in the bathroom. Hate hangs in the air like old paint. It smells of time and circumstance, and something just a...

$$6.99Digital, Foundry VTT, PDF, Roll20, Virtual Tabletop

Delta Green: Music From a Darkened Room for Roll20 VTT

PLACES, LIKE PEOPLE, GO WRONG They turn off the path and head into the shadows, becoming something other than normal. Black places filled with blank rooms, closed doors, and empty hallways lined with dust. In these places your voice catches in your throat, the air seems to hum, and bad things happen. People get hurt. Objects vanish. Misery flows like the water from the loose faucet in the bathroom. Hate hangs in the air like old paint. It smells of time and circumstance, and something just a...

$$4.99Digital, Foundry VTT, PDF, Roll20, Virtual Tabletop

Delta Green: Operation FULMINATE for Foundry VTT

Operation FULMINATE: “The Sentinels of Twilight”  In which the Agents learn that not all those who are lost should be found. Since the inception of the national park system, over 1,100 people have been reported missing inside their confines, many of them children. Often, missing children are found far from where they vanished, with no shoes or other clothing. Some are found dead. Some are never found at all. Something is taking people from national parks, and it might not be precisely...

$$6.99Digital, Foundry VTT, PDF, Virtual Tabletop

Delta Green: Operation FULMINATE for Roll20 VTT

Operation FULMINATE: “The Sentinels of Twilight”  In which the Agents learn that not all those who are lost should be found. Since the inception of the national park system, over 1,100 people have been reported missing inside their confines, many of them children. Often, missing children are found far from where they vanished, with no shoes or other clothing. Some are found dead. Some are never found at all. Something is taking people from national parks, and it might not be precisely...

$$4.99Digital, Foundry VTT, PDF, Roll20, Virtual Tabletop

Delta Green: STATIC Protocol

HAVE YOU SEEN THE YELLOW SIGN? The King in Yellow. A simple play twists thoughts and perceptions, twists reality itself. Its beautiful, poisonous words awaken realizations that make the audience long for the peace of ignorance. It first touched the stage in the dying light of the 19th century and has arisen again and again to bring to human souls the bitter satisfaction of despair. Delta Green, a conspiracy dedicated to stopping unnatural terrors, enacted the STATIC Protocol as...

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Delta Green: Sweetness

The Bernier family of Tampa, Florida, has been terrorized by a fire and weird graffiti. Police suspect a hate crime. The mark on the door, carved with a horn or a claw and smeared with blood and effluvia, makes Delta Green think otherwise. One of their experts says it’s the symbol of Kore, queen of the underworld, goddess of an ancient mystery cult. The sign has been seen in old tomes that had deadly hypergeometrical effects. It may be a far deeper threat than anyone suspects. Delta Green’s...

$$3.99PDF

Delta Green: Tales from Failed Anatomies

Delta Green: Tales from Failed Anatomies is a collection of stories by award-winning author and game designer Dennis Detwiller. These tales of cosmic terror and personal horror span the life of Delta Green, the desperate organization that Detwiller helped create: a group of men and women who have seen the awful truths of reality and struggle to keep those realities at bay as long as they can. Introduction (by John Scott Tynes) Foreword: The Alien Thoughts, Part 1 (by Robin D....

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Delta Green: The Last Equation

A killing spree is horrifying enough. When all eight members of the Ridgeway family are gunned down by a math student who then kills himself, Delta Green sees hints that make it more terrifying still. Your Agents have to stop the madness before it spreads. The Last Equation is a full-color scenario of personal apocalypse and lethal mystery. It is playable with Delta Green: Need to Know or Delta Green: Agent’s Handbook, available from Arc Dream Publishing.

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Delta Green: The Way It Went Down

ENnie Award Nominee for 2018: Best Writing Lovecraftian cosmic terror meets modern-day conspiracy in these 33 brief tales of horror and personal apocalypse. The Key The Junk Shop Into the West Inside At the Shore In the Back Seat Kay’s Voice The Witness Dear Cind The Phone Man and I The Lady of the Rock Between Here and Forever It Was Not Her Words End of the World of the End What the Voice Said Water Town The Last Machines Life in a Box Where the Trains Don’t Go The Last Go Round Group Face...

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Delta Green: The Way It Went Down Vol. 2

Lovecraftian cosmic terror meets modern-day conspiracy in these 33 brief tales of horror and personal apocalypse. Bringing Work Home Baptism Go and Sleep No More The Sea and Time Farming Last (and/or) Only Lost and Found Escape Change Is Like a Season In the Shuffle Dad On the Strange Events at Prentice Farms Single Vehicle Fatality Family A Kindness 4W0HERE6-8AMI175 Trust Falls Charlie Is Lost Involuntary That Which Provides Spawning Isolation Collections We Were Not the First, A Suicide...

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Delta Green: Through a Glass, Darkly

"Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green's leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while...

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Delta Green: Viscid

Even Death Has a Half-Life Two days ago, a newspaper delivery driver found retired geneticist Tibalt Grieves dead outside his suburban home. Police found Grieves’ girlfriend dead in the house. A detective discovered a hidden lab, outfitted with bio-hazard scrubbers. A CDC specialist found unidentifiable samples—samples that indicated that something had gotten loose. When the sun rose, Grieves’ body began to smolder and disintegrate. It was another five hours before Delta Green got...

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