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DC-POA-JL01 Horror Beneath the Frost

Horror Beneath the FrostSometimes the scariest things come from within Avalanches are hardly news in Icewind Dale. The frequency to which it is occurring, however, defies logic. What is the cause of this strange phenomenon? What horrors could have unleashed such force of nature with such reckless abandon? Horror Beneath the Frost is a slasher horror adventure set in Icewind Dale, deep within the Reghed Glacier. It features yetis, mind flayers and a boneclaw! The adventure is designed to be...

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Flood of Fury (FR-DC-MELB-02-04)

Amid the fury of an unnatural storm, the Dark Tide descends in relentless waves, seeking to reclaim the stolen Celestial Tidewheel. As chaos erupts, only those brave enough to defy the tide will uncover the truth behind this relentless hunt. Flood of Fury An Official Mistbourne Dungeoncraft Adventure written by the Melbourne DDAL community for the D&D Adventurers League. This adventure is part 4 in the Saga of the Serpent’s Fangs, but can also be run stand-alone. A 2-Hour Adventure for...

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Kobold King's Labyrinth (WBW-DC-LAB-01)

Kobold King's Labyrinth Can you solve the Labyrinth within 13 hours and get back what was stolen from you? A 4-Hours of amazing Adventure for Tier 1 characters optimized for APL 3 taking place in the Feywild Domain of Delight, Labyrinth, where everything seems possible and nothing is what it seems. This adventure takes place when the characters have been abruptly teleported into the Feywild Domain of Delight, Labyrinth. The Kobold King has given the characters thirteen hours to solve the...

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Monsters (FR-DC-MELB-01-04)

This is the PDF version of the module. If you are looking for the Roll20 VTT version, Click HERE. An undercover Mistbourne agent has gone missing while investigating a monster outbreak near an isolated village deep within Neverwinter Wood. What dark secrets does the village hide? What dangers will the adventurers face? Who are the real monsters? Monsters An Official Mistbourne Dungeoncraft Adventure written by the Melbourne DDAL community for the D&D Adventurers League. This adventure...

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Monsters (FR-DC-MELB-01-04) | Roll20 VTT

This is the Roll20 VTT version of the module. If you are looking for the PDF version, Click HERE. An undercover Mistbourne agent has gone missing while investigating a monster outbreak near an isolated village deep within Neverwinter Wood. What dark secrets does the village hide? What dangers will the adventurers face? Who are the real monsters? Monsters An Official Mistbourne Dungeoncraft Adventure written by the Melbourne DDAL community for the D&D Adventurers League. This adventure...

$$4.99Roll20, Virtual Tabletop

Shore Leave

This is the PDF version of the module. If you are looking for the Roll20 VTT Click HERE. A 4 hour adventure on the high seas and in the Shadowfell optimised for 8th level characters A dangerous fugitive is on the run from the Lords Alliance and the Order of the Gauntlet. As the net closes in on the fugitive, the heroes are deputized by the order and boards a departing ship to flush out the target of the manhunt. Shore Leave is a product of the ENNIE 2020 Silver Winner RPG Writers...

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Shore Leave | Roll20 VTT

This product is a Roll20 AddOn adventure. For the PDF version, click HERE.  A 4 hour adventure on the high seas and in the Shadowfell optimised for 8th level characters A dangerous fugitive is on the run from the Lords Alliance and the Order of the Gauntlet. As the net closes in on the fugitive, the heroes are deputized by the order and boards a departing ship to flush out the target of the manhunt. Shore Leave is a product of the ENNIE 2020 Silver Winner RPG Writers Workshop. The first...

$$3.99Roll20, Virtual Tabletop

Tales from the Feywild: 36 Random Encounters

Tales from the Feywild An Encounters Supplement for the Plane of Faerie ****** The sequel to the DMs Guild best-selling Tales from Frozen North returns better than ever with almost 4 times more content! What you will find inside: 36 random encounters (plus 4 mini random encounters within random encounters! Encounter-ception?!) Chapter 1: Carnival Encounters. 6 Short encounters for any carnivals and fairs in the Feywild. Chapter 2: The Summer Court. 10 Encounters that are short and whimsical,...

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Tales from the Frozen North: 10 Random Encounters

Tales from the Frozen North A chilling collection of encounters ****** Bring your chilling campaign to life with this companion supplement for Icewind Dale: Rime of the Frostmaiden! Tales from the Frozen North presents 10 handcrafted encounters between 15 to 90 minutes in length for your adventures across the frozen wasteland. They are specifically written around the themes of paranoia, isolation and secrecy, with a particular focus on exploration. Features: 10 unique encounters crafted with...

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The Dark Web

A 1920s Call of Cthulhu Scenario Content Warnings: Body horror, claustrophobia, human sacrifice, and spiders. “I fear not the dark itself, but what may lurk within it…” The Dark Web takes plays in the 1920s in Australia. The investigators start out in the remote outback town of Stuart (now known as Alice Spring) where they are tasked to find out why miners have gone missing in an unnaturally rich mine deep within the desert. Their investigation soon takes a turn for the worst when they find...

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Tide Warden - A Ranger Archetype

“You can't stop the wave ...... but you can learn to surf.” - Jon Kabat-Zinn The Tide Wardens in an archetype for rangers that like to weave in and out of the fray and still be able to fluidly adapt to change circumstances on the battlefield. While the Tide Wardens are perfect for aquatic campaigns, they are equally as capable out of water… in deserts even! Tide Wardens are what stands between civilization and the awesome might of the sea. Water is the element of change and they have learned...

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What The Fu?!

What The Fu?! I dunno what the hell’s in there, but it’s weird and pissed off.– Bill Lancaster, The Thing (1982) What The Fu?! is a 2 hour modern-era sceanario for Call of Cthulhu 7th Edition. In this scenario, the investigators have just arrived at Hotel 888 in a fictional town of Batu Kerling in Malaysia, and are checking in for the night. The hotel has been renovated and relaunched recently, making it a great choice of accommodation. Once they settle in for the night, they began to...

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