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Adventures Into Darkness: Hero System

What If Lovecraft Wrote Comic Books? Somewhere, somewhen, he did. In this sourcebook, for the first time ever, Kenneth Hite gives H.P. Lovecraft’s comics writing the loving RPG adaptation it deserves. Adventures Into Darknessincludes: A complete historical overview of H.P. Lovecraft’s comics career, and How It Came To Be. Plus! Full HERO System statistics for seventeen of Lovecraft’s Nedor Comics heroes, from the Fighting Yank to Nodens, and from “Doc” Strange to Randolph Carter, Dream...

$$11.95PDF

Alchemy

Chemistry or magic? Madness or miracles? Poison or power? Blend all those elements — and more — with Alchemy, the latest Zoom in on a historical magic system for GUMSHOE gaming. Operating at every level from the base dungeon-crawl to the Awakened Working, this magic system gives you the secrets of matter — and maybe a touch of mercury poisoning. Alchemy is included in Volume 3 of the Ken Writes About Stuff subscription. The ZIP file includes the PDF, EPUB and MOBI versions of this product.

$$2.95EPUB, Mobi, PDF

Bast

“What fully civilised soul but would eagerly serve as high priest of Bast?” She Who Scratches, the Lady of the Ointment Jar, the great cat-goddess of nighted Khem comes alive in all her varied forms: as a Trail of Cthulhu titan (complete with her monstrous Brood of Bubastis), mysterious Ashen Stars entity, TimeWatch cult leader, and 13th Age Icon. Good kitty! Bast is included in Volume 3 of the Ken Writes About Stuff subscription. The ZIP file includes the PDF, EPUB and MOBI versions of this...

$$2.95EPUB, Mobi, PDF

Best of Fenix - 51 Mythos Dooms

Since almost any Mythos entity might trigger the apocalypse, this column from Kenneth Hite offers a choice of dooms, one for every entry in the Trail of Cthulhu core rulebook. If Lovecraftian gaming offers anything, it is opportunities for apocalypse. The universe of the Cthulhu Mythos is so dangerous, so replete with opportunities for catastrophe, so hostile to the very concept of human existence, that it almost drives one to Derlethian heresy in an attempt to explain how we got this far....

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Cliffourd the Big Red God (Mini Mythos) [digital]

Cliffourd the Big Red God at a Glance A Lovecraft-inspired parody of classic children's literature. Perfect for Lovecraft fans and new parents! A silly, squamous story written by Cthulhu-mythos aficionado Kenneth Hite. Features playful full-color art by Andy Hopp. About Cliffourd the Big Red God Little Wilbur Whateley has the biggest, reddest god in town in this humorous retelling of a familiar children's story. Cliffourd the Big Red God was inspired by H.P. Lovecraft's classic story, "The...

$$3.95PDF

Cthulhu 101

Do You Know Cthulhu? No?!? Never fear! Cthulhu 101 lets you in on the mystery, and lays it all out in the open. From “How do you pronounce Cthulhu?” to the 8 Best Cthulhoid Board Games, Cthulhu 101 has most of the questions, and all of the answers. Do you know the shocking truth about Hastur? Which Elder Sign is right for you? Don’t guess — find out! SIGN UP FOR CTHULHU 101 TODAY! Cthulhu 101 is aimed squarely at this who are "Cthulhu-curious" but don't want to dive right into a whole mass...

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Cthulhu nyomában: Zord mágia

IÄ! IÄ! YOG-SOTHOTH NEBLOD ZIN! A Cthulhu nyomában legújabb hátborzongató kötete a lovecrafti mágia legsötétebb titkait tárja az Őrzők és a Nyomozók reszkető tekintete elé! Olvasd el… ha mered! Mágia és pusztítás Az új opcionális Mágia képesség használatának megvan a maga ára és szabálya, amelyeket először tárunk a reszkető emberiség elé! Szerezd meg, ahogy akarod, a vigyorgó Nyarlathoteptől vagy egy nyöszörgő sírból, és soha többé nem leszel ugyanaz. Még az Egyedi mágia tanai, a Cthulhu...

$$5.00PDF

Die Glocke

According to the legend, in 1944 the SS built a mysterious device deep in a Silesian mine shaft. Its bell-like shape gave it the nickname “die Glocke,” or “the Bell,” but the purpose of “Project Lantern-Bearer” remains a mystery to this day. Was it a time machine? A zero-point energy generator? A gateway to another world? Die Glocke cuts through the legend to the truth — and then piles on a bunch more legend. Plus, a look at “die Glocke” as a NIGHT’S BLACK AGENTS node, a TRAIL OF CTHULHU...

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Fenix English Edition 6, 2014

The Revolutionary IssueBy the Action of PhlogistonRevolutions aren’t all political. Most of them – the ones that stick, anyhow – are social or scientific. So what happens in a world that never truly democratizes and socializes, a world of Industrial Reaction? This world presents a truly alternate high-tech, one that diverges with the last great whipping boy of the physical sciences, phlogiston. With tortured plausibility out of the way at the outset, this setting is...

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Galileo Uplift

To fight aliens, one must use the alien. Take it apart, reverse-engineer it, rebuild it, turn it into armor and sensors and weapons and aircraft good enough to win a war against an enemy from the stars. Tech and gear for your high-powered MOON DUST MEN game, powered by a new GUMSHOE “tech tree” subystem for bootstrapping invention and development. Galileo Uplift is included in Volume 3 of the Ken Writes About Stuff subscription. The ZIP file includes the PDF, EPUB and MOBI versions of this...

$$2.95EPUB, Mobi, PDF

Goodnight Azathoth (Mini Mythos)

Goodnight Azathoth at a Glance Bring campy horror to bedtime with this Lovecraft-inspired parody of classic children's literature. Tongue-in-cheek text written by Cthulhu-mythos aficionado Kenneth Hite will amuse readers and listeners alike. Features full-color art by award-winning illustrator Christina Rodriguez. About Goodnight Azathoth Say goodnight to all humanity with this Lovecraftian retelling of a familiar children's picture book. Young readers will enjoy this just-scary-enough book,...

$$3.95PDF

GUMSHOE Zoom: Goetia

GUMSHOE Zoom: Goëtia Bifrons. Glasya-Labolas. Marchosias. Names to conjure with – literally! This GUMSHOE Zoom takes you inside the pentacle and introduces you to the hierarchy of Hell. Historical European demon-summoning magic  just got easier and more realistic. Um … yay? From the mid-13th century to the early 20th century, Western European magicians summoned, bound, and commanded demons using the Names of God, Jesus, and various angels. Some were black magicians seeking power and poison;...

$$4.45EPUB, Mobi, PDF

GUMSHOE Zoom: Martial Arts

GUMSHOE Zoom: Martial Arts is intended to model the sorts of stories (usually movies) in which martial arts combat takes center stage in at least one scene. In addition to straight martial-arts films like Enter the Dragon or Ong-Bak, you can see such martial arts foregrounding in hybrid thrillers such as Raid: Redemption, The Matrix, or Haywire, or even as a set piece in a “straight” spy thriller like The Bourne Supremacy. What is a GUMSHOE Zoom? Not everything can support a game of its own,...

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GUMSHOE Zoom: Mind Control

GUMSHOE Zoom: Mind Control You are growing very interested. The GUMSHOE Zoom: Mind Control is intended to model the sorts of stories in which mind control – and especially the contest in and over human minds – takes center stage. This might be a single novel such as George du Maurier’s Trilby or Dan Simmons’Carrion Comfort, or a film like Scanners, Push,Inception, Videodrome, or Invaders from Mars. Mind control is a powerful, core trope in science fiction, fantasy, and horror; specific...

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GUMSHOE Zoom: Voodoo 1 - Magic

The first of a new series of GUMSHOE Zooms looking at historical magic traditions — and giving you the tools and rules to evoke these puissant powers in your own game! This first issue in a two-issue series examines sympathetic magic and zombies, and Zooms in on the Afro-Caribbean magical-religious complex encompassing Vodoun, Candomble, Santeria, Obeah, and Palo Mayombe. The loa ride in May! Voodoo 1 – Magic includes, 29 new spells, including Curse with Nightmares, and Enter Dreams Full...

$$4.45EPUB, Mobi, PDF

GUMSHOE Zoom: Voodoo 2 - The Invisibles

GUMSHOE Zoom: Voodoo 2: The Invisibles The Invisibles, more than spirits and a little less than gods, can fit inside stones, trees, and their servitors’ heads — but not into just one issue of KWAS! Whether you call them Loa or Orisha, these mighty beings demand your attention and your sacrifice, but give you hidden knowledge and awaken your interior fires. This second issue of our two-issue Voodoo series gives you plenty of Invisibles to summon, battle, invoke, and ally with whether you’re...

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GURPS Classic: Cabal

The creatures of myth are real. The vampires, the warlocks, the shape-changers and dopplegangers, the ghosts and trolls, and more. They're real . . . they're here today . . . and they're organized. The Cabal is the conspiracy, trade union, and mutual-assistance society that lets all these creatures survive in a world of hostile humans. If a demon needs a lawyer to keep the exorcists off his back . . . or if a little old vampire lady needs a bit of daylight muscle . . . who are they gonna...

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GURPS Classic: Horror (Third Edition)

Horror has always been one of the most popular GURPS settings, and GURPS Horror is its definitive resource. The Third Edition of this classic sourcebook was revised and updated by Kenneth Hite. It replaces the previous edition historical settings with three brand-new campaign frames designed specifically for horror play. The focus is widened from supernatural horror to include psychological, cosmic, conspiratorial, and other subgenres. And many monster types are given racial templates so...

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GURPS Horror

It's back . . . and the fear has grown! GURPS Horror, Fourth Edition, is the latest incarnation of one of the most popular GURPS supplements ever . . . and now it's been given a new lease on unnatural life by horror master Kenneth Hite. Its time-tested advice on running scary campaigns has been expanded to include current trends and tropes, showing you how to run everything from old-fashioned Gothic and supernatural horror to the latest J-horror, survival horror, and torture horror. The...

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GURPS Horror: The Madness Dossier

Can You Handle The Truth? History is a lie. The truth is that the godlike Anunnakku enslaved mankind, co-opted language to program us, and established the superhuman šedu as our overseers. And that would have been The End if reality-warping disaster hadn't overturned everything in 535 A.D., leaving the true past forgotten but not gone, shoved from human memory by a collective delusion. Now the irruptors -- servants of the Anunnakku, dimly remembered as monsters of myth -- gnaw at the edges...

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GURPS Infinite Worlds: Collegio Januari

GURPS Infinite Worlds describes Infinity Unlimited, a mega-corporation that uses high technology to cross between parallel worlds. But what if the world-jumpers were not technicians, but wizards? What if Janus himself, the god of doorways, shared the spells and rituals needed to break through the quantum walls? The answer: Collegio Januari. It's a powerful guild of wizards, piercing the veil between their world and others, searching for knowledge, wealth . . . and mana. Written by Kenneth...

$$6.00PDF

GURPS Infinite Worlds: Lost Worlds

As the core setting of GURPS Fourth Edition, GURPS Infinite Worlds packed a lot of details about the endless universe. But you can't pack infinite information into a finite form -- some material just won't fit. GURPS Infinite Worlds: Lost Worlds is a collection of timelines we couldn't squeeze into GURPS Infinite Worlds. Written by fan-favorite Kenneth Hite, these six worlds run the gamut from unusual historical echoes of interest to Homeline, to bizarre timelines where robots rule the world...

$$6.00PDF

GURPS Infinite Worlds: Worlds of Horror

From Fear to Eternity It has been said that an optimist believes we live in the best of all worlds, while a pessimist fears we do. Yet if we fear that ours is the best world, how fearsome must all those other worlds be? Some of the answers can be found within the pages of GURPS Infinite Worlds: Worlds of Horror. Written by Kenneth Hite -- eldritch architect of GURPS Infinite Worlds and GURPS Horror for GURPS Fourth Edition -- this supplement includes six terrifying timelines where events...

$$7.00PDF

Hideous Creatures: Byakhee

Hideous Creatures: Byakhee “Apart from the curiously repellent feeling of human flesh under my hands, and furred wings, I was not able to ascertain what these creatures were like.” Servants of Hastur or misperceived shantaks? Astral psychopomps or sidereal scavengers? Climb aboard the byakhee and find out! Byakhee are interstellar hunters, flying between the stars on vast membranous wings. They sometimes carry riders, usually one apiece — though such riders need protection from the vacuum...

$$2.95EPUB, Mobi, PDF