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Bloodheist

Bloodheist is a full tabletop RPG, presented in zine format. The pitch is simple: Dracula won, and the Undying Empire he built is ruled by immortal, squabbling vampire clans. You will play as a gang of criminals, hired by a powerful vampire to steal a valuable object from a rival. Human or undead, your characters are outsiders, unaffiliated with any one Great House, hired for the jobs that can't be traced back to your employer. The game uses a simple d6-based ruleset, where the core...

$$4.99Digital, PDF

Bloodheist Free Edition

Bloodheist is a full tabletop RPG, presented in zine format. The pitch is simple: Dracula won, and the Undying Empire he built is ruled by immortal, squabbling vampire clans. You will play as a gang of criminals, hired by a powerful vampire to steal a valuable object from a rival. Human or undead, your characters are outsiders, unaffiliated with any one Great House, hired for the jobs that can't be traced back to your employer. The game uses a simple d6-based ruleset, where the core...

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Botín de sangre

Nos encontramos en el año 131 del reinado del Emperador Rojo, que viva diez mil vidas. Desde el Londres sumido en niebla tóxica hasta los confines más remotos del Imperio Imperecedero, la humanidad sobrevive bajo el mandato de las Casas de Vampiros. Los vampiros gobiernan, y no desde las sombras, sino orgullosa y abiertamente, y tienen como siervos a aspirantes a vampiros que anhelan el mordisco que otorga la vida eterna. El vampirismo no extingue los deseos de aquellos a quienes infecta; al...

$$6.87Digital, PDF

Botín de sangre - Hoja de personaje

Hoja de Personaje para Botín de sangre. Nos encontramos en el año 131 del reinado del Emperador Rojo, que viva diez mil vidas. Desde el Londres sumido en niebla tóxica hasta los confines más remotos del Imperio Imperecedero, la humanidad sobrevive bajo el mandato de las Casas de Vampiros. Los vampiros gobiernan, y no desde las sombras, sino orgullosa y abiertamente, y tienen como siervos a aspirantes a vampiros que anhelan el mordisco que otorga la vida eterna. El vampirismo no extingue los...

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Pariahs of Vaarn #1

Pariahs of Vaarn is a full-colour bestiary zine for Vaults of Vaarn, the science-fantasy RPG.  Thrill to the exploits of thirteen new creatures that prowl the blue wastelands at the end of time. Sentient concrete blocks, time-travelling knights from an unimaginable future, an immortal anteater, fatally misguided moth doctors, psychic parasites, quantum daemons, and more science-fantastical foes await you within these pages.  Each monster has its own spread, complete with detailed...

$$2.00Digital, PDF

The Shrike

2025 Gold Ennie Winner for Best Long Form Adventure.Physical copies available on publisher website.A huge modular sandbox adventure setting in an abandoned fragment of Hell- a colossal blade dedicated to punishing a nameless God. The Shrike, is a heaven-harrowing thorn, a black iron mountain with serrated spires of rock and rust, that pierces the heart of the God, causing divine blood to flow and nourish life within the corroded iron and stone megastructure. The Shrike is written by Leo Hunt...

$$29.00Digital, PDF

Vaults of Vaarn #1

The sun is dying and the wreckage of countless eons litters the parched wastes of Vaarn, the desolate country that common folk call the blue ruin. It is said that these sky-coloured sands hide the graves of the Autarchs; have swallowed the buried arcologies in which the true seed of humankind was preserved through the Great Collapse; conceal forgotten crypts of memory, decaying crystalline lattices of ancient ego-engines upon which the dusk-blue dunes encroach without pity. From the New...

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Vaults of Vaarn #2

When a traveller is adrift in the blue dunes of Vaarn’s desert, he dreams of a city. When the camel’s hump sways beneath him, he dreams of a cushioned alcove in a tavern, with learned conversation and hookah smoke coiling languidly in the air; when Vaarn’s red sun beats upon his head he dreams of cool avenues shaded by demure and welcoming lemon trees. Oppressed by his loneliness, the traveller dreams of a city where the crowds embrace him and strangers greet him as brother; when he swills...

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Vaults of Vaarn #3

Vaarn! I curse each letter of the name.  I curse the blue sand that infiltrates every pore of my body, the creeping sand, which each night swallows a little more of the final camp we have erected upon the face of this pitiless azure desolation. I curse the red sun that rises each morning to scorch the skin from our scalps; that great and gory globe, which the sages tell us is dying, yet seems to me, hanging above the lapis wastelands, to be full of malevolent life.  Vaarn! I curse you! I...

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Vaults of Vaarn #4

Of all the artefacts the ancients left littered across the cerulean sands of Vaarn, few are more imposing than the canted bulwark of pale ferrosteel that is known variously as the Great Wall of Vaarn, the Weeping Wall, the Backbone of the Gods, the Titanspine, or the Impediment. The Wall forms the western boundary of the trackless Vaarnish Interior, an artificial mountain range visible from a month’s ride away. At a distance it appears to be a colourless, irregular blockade that roils...

$$5.99Digital, PDF

Vaults of Vaarn: Deluxe Edition

The sun is dying and the wreckage of countless eons litters the parched wastes of Vaarn, the desolate country that common folk call the blue ruin. It is said that these sky-coloured sands hide the graves of the Autarchs; have swallowed the buried arcologies in which the true seed of humankind was preserved through the Great Collapse; conceal forgotten crypts of memory, decaying crystalline lattices of ancient ego-engines upon which the dusk-blue dunes encroach without pity. What is...

$$11.90PDF

Vaults of Vaarn: The Adventures

The mysterious, far-future wasteland of Vaarn is expanded in this pack of short format adventure locations. Together Khenet Rock, Eigin Oasis, The Tomb of Nassak An-Rah, The Fount of Illustrious Flesh and Caeba in the Maw provide four challenging dungeons and two safe havens for your vault raiders.  Khenet Rock is a 12-room location, which can be dropped into existing campaigns or used as the starting adventure for a new one. This adventure pits the PCs against six newbeast bandits, who are...

$$3.99Digital, PDF