Big Sky
Out on the prairie, family secrets are buried deep. When the howls echo over the land, do the envoys have the courage to do what must be done?
27 products in the directory
Out on the prairie, family secrets are buried deep. When the howls echo over the land, do the envoys have the courage to do what must be done?
Chill 3rd Edition A Horror Roleplaying Game Reuben Hall disppeared from his parents' home last night. He's out there somewhere, the captive of a creature of the Unknown. The police are looking for him diligently, but they don't know what they're looking for or the nature of what they're facing - but you do. You're members of the Eternal Society of the Silver Way, dedicated to protecting others from the Unknown. You have very little time, though. Will you stand with us? Remember — SAVE is on...
This screen features art from Chill Third Edition by Alessandro Alaia, and helpful reminders for the Chill Master including token costs for disciplines of the Evil Way, summaries of the disciplines of the Art, and quick refreshers on many of the other rules you'll find helpful to reference in play!
A murder that seems not quite normal. Dirty handprints marking the body and the surroundingarea. Is this an isolated incident, or the beginning of a trail of bodies? Who contacted SAVE aboutthis mysterious killing? Can the envoys discovered what pulled itself out of the cold, dark earth?
I was an angel. I wasn’t an angel of vengeance, or an angel of mercy, or even an angel of death. I was an angel of the Machine. I came to Earth wrapped in a Cover that the Machine provided, and I served. Service didn’t make me happy, but it made me what I was. An angel. But then I stopped serving. Why? It’s complicated. You were involved. That’s all I’ll say for now. I stopped serving, and when I did, I Fell. And what does that make me? This Quickstart contains all you need to experience...
When the ashes cool, all that remains is dust... Gary, Indiana is a dying city. Its population has halved itself in 40 years, many of its buildings are burned husks, its citizens are disenfranchised and out of work, and even its predators have fled. Of the many Kindred who once hunted this small Midwestern city, only a handful remains. Modius, the Prince of Gary, continues his long rivalry with the Anarch known as Juggler. But their struggles are becoming increasingly irrelevant. If...
A demon is nothing but sin given will and power A man who makes a deal with a demon is inviting that sin into him. It does more than consume him - it defines him. It wears him. It rots away at the core of his being. Demons can do it to places, too - whole cities, given the chance. They can alter the supernatural landscape. Here, then, is the result of sin, hubris and impatience, and here is a chance to banish a demon back to Hell and right a great wrong - or to seize power. Which will the...
FirstFable is a simple, elegant game designed to help adult gamers introduce young players to the joys of roleplaying. Appropriate for players as young as 6 years old, FirstFable was designed by professionals in both game design and education, and is available, free of charge, to anyone who wishes to use it. This is the Guide Book for the game, primarily intended for parents. Each child playing First Fable uses one of the Character Books designed as both a characer sheet, activity book and...
Survival wisdom and a loyal pet make the Animal Keeper a great hero for your FirstFable! FirstFable character books are a combination character sheet, activity book and travel log designed to help young roleplayers identify quickly with their character.It also helps to have something to doodle in when the Grown-Up is busy helping other players! It's highly recommended that each player have their own character book either home-printed from the free PDF or via one of the inexpensive, full...
Great reflexes and magical powers make the Faerie Princess a great hero for your FirstFable! FirstFable character books are a combination character sheet, activity book and travel log designed to help young roleplayers identify quickly with their character. It also helps to have something to doodle in when the Grown-Up is busy helping other players! It's highly recommended that each player have their own character book either home-printed from the free PDF or via one of the inexpensive, full...
Strength of arms and a noble heart make the Knight a great hero for your FirstFable! FirstFable character books are a combination character sheet, activity book and travel log designed to help young roleplayers identify quickly with their character.It also helps to have something to doodle in when the Grown-Up is busy helping other players! It's highly recommended that each player have their own character book either home-printed from the free PDF or via one of the inexpensive, full color...
Quick wit and swashbuckling derring-do make the Pirate a great hero for your FirstFable! FirstFable character books are a combination character sheet, activity book and travel log designed to help young roleplayers identify quickly with their character.It also helps to have something to doodle in when the Grown-Up is busy helping other players! It's highly recommended that each player have their own character book either home-printed from the free PDF or via one of the inexpensive, full...
Point Reyes is a hiking and camping spot, and it’s getting busy ahead of the 4th of July. A new predator is stalking the beaches, though, and SAVE needs to find it quickly and deal with it.
The Major Arcana Each key, each trump, is a step along the path of the mage. From the dangerous ignorance of the Fool to the completion of the World, each card holds a secret. Seek Justice, pursue Strength, trick the Devil, and defy Death — the cards will show you the way. A Chronicle Book for Mage: The Awakening™ • Storytelling the journey through the Tarot as a Mage chronicle • 22 different cabals, legacies, Artifacts, and other ready-made story materials, each one tied to one of the...
ENnie Nominee Best Free Product or Web Enhancement Gloria MundiGazing Into You The first scenario in an eight-part chronicle which will be released here on DriveThruRPG. The chronicle takes the characters deep into the World of Darkness, revealing some of the secrets of the Awakened. Download this free booklet for everything you and five of your friends need to play your first game of Mage: The Awakening, White Wolf's all-new Storytelling Game of Modern Sorcery. Discover the hidden and...
A Nest of Vipers Welcome to the third installment of Gloria Mundi, the demo chronicle for Mage: The Awakening. The players might well have been wondering about the other mages inthe Boston area and what response they might have to the power that Adam has unleashed. How do mages govern themselves? Do the characters have to fear repercussions for their roles in this drama? The characters are about to find the answers to these questions, and they might well wish they had remained ignorant. Be...
Siren's Song Welcome to the fourth installment of Gloria Mundi, the demo chronicle for Mage: The Awakening. In this story, the characters begin their own investigation of the Vice-spirits and discover that one of them, at least, has carved out a niche for itself in the Fallen World. They find out how subtle and poisonous the influence of these spirits can be, and, hopefully, they learn that diplomacy can be just as effective a tool for banishing the spirits as brute force and magical...
Monsters can be killed. They are horrifying, deadly, and often implacable, but they die. That is the grim hope upon which SAVE is built. —Dr. Ruby Garrett, Report on Monsters Monsters is an antagonist book for Chill® Third Edition, detailing creatures of the Unknown that don’t fit neatly into other categories. In this book, you’ll find 15 new creatures of the Unknown, as well as in-depth discussions of how these creatures fit into the world of Chill®. Also included are new pregenerated...
The Path of the Hunt offers the thrill of being the top of the food chain. Beast-like abilities allow the barbarian to prey upon weaker foes with nothing but nature's weapons. They become the alpha in any pack.
POLVO AL POLVO Cuando las cenizas se enfrían, todo cuanto queda es polvo... Gary, en Indiana, es una ciudad moribunda. Su población se ha reducido a la mitad en los últimos 40 años, muchos de sus edificios son cascarones abrasados, sus ciudadanos son unos descastados sin trabajo e incluso sus depredadores han huido. De los muchos Vástagos que una vez Cazaron en esta pequeña ciudad del Medio Oeste, ya sólo queda un puñado. Modius, el...
Five player characters, ready to use in your chronicle. Running a one-night game of Promethean: The Created? Wanting to start up a new chronicle, but your players aren’t sure what to play? Looking for a fast way to dive into one of White Wolf’s SAS adventures? This PDF details “The Refuse,” a throng of player characters designed for instant use in your Promethean game. A collection of player characters for Promethean: The Created • Five pre-generated player characters, with both starting...
The Seas Run Red They have patrolled the lightless depths of the ocean since the time of the dinosaurs. Those that dare to invade their waters die. Those that offend them are devoured. But now it is not enough to simply remain in the oceans. Now the weresharks, the Rokea, walk the land on two legs. Now the balance shifts and anyone who crosses them is prey. Feeding Frenzy The Changing Breed Book series continues with a look at the savage defenders of the World of Darkness oceans. Rokea...
Bloody Claws of Vengeance There are monsters in the wilderness, monsters that want the entire human race scourged from the face of the Earth. These creatures have been counting humanity's sins against Nature since the beginning of civilization, and they are ready to exact bloody revenge. Unfortunately for humanity, they have what seems to be divine sanction to invoke their wrath. They are the Red Talons. The Wrath of Nature The latest in the Tribebook series, Tribebook: Red Talons explores...
Lorsque les cendres refroidissent, il ne reste que la poussière… Gary, dans l’Indiana, est une ville agonisante. Sa population a diminué de moitié en quarante ans et plusieurs quartiers ont été réduits en cendres, au point que même ses prédateurs l’ont fuie. Il ne reste plus qu’une poignée des nombreux damnés qui chassaient jadis dans cette petite ville du Midwest. Modius, le prince local, entretient une rivalité de longue date avec l’anarch Juggler, mais leur lutte n’a plus aucun sens. Si...