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Blood Bayou

Land of the Laughing Man A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. When the mighty Kadum was plunged into the ocean, a great wave of the titan's blood inundated part of the continent of Termana. In the aftermath of this divine flood arose the nightmarish wilderness known as Blood Bayou. Ruled now by the Laughing Man - known aslo as the Jack of Tears, Momus, the Black Jester, and a host of other names - the bayou is a place of darkness, disease and twisted...

$$7.99PDF

Empire

It's good to be the king. Description: In d20 fantasy games, characters can gain power with spells, swords, stealth, and supplications. Yet this power rarely extends beyond the character's personal capabilities. Empire introduces rules for founding and building a political realm and carefully tending it from a tiny barony to a sprawling realm. Empire injects an epic level of action into a d20 campaign, allowing the players to take the roles of kings, worldwide religious leaders, archmages,...

$$4.95PDF

Folnar's Dagger

An adventure for Levels 5–7. Whether by luck or by the hands of your dark lord, you have finally tracked down the location of the sacred dagger. With the blade, you can finally summon the demon R'Godae to this world and claim him as your vassal. If you believe the tales, and you see no reason to doubt them, R'Godae will be at your beck and call, forced into servitude in exchange for an end to the curse that banished him.Of course, claiming the dagger won't be easy. According to your...

$$0.79PDF

Hammerfast: A Dwarven Outpost Adventure Site (4e)

If you're a Dungeon Master looking for an intrigue-laden adventure location that fits easily into your Dungeons and Dragons campaign, this book is for you. The dwarven town of Hammerfast holds enough mystery and peril to keep your players entertained for sessions on end. Hammerfast presents a fully detailed, ready-to-use dwarven town built atop the ruins of an ancient necropolis, along with adventure hooks, encounters, and a full-color, double-sided battle map. Note on the Print edition: In...

$$2.99PDF, Print-and-Play

In the Belly of the Beast (Penumbra OGL 3E) [digital]

An Adventure for 2nd- to 4th-Level Characters There is a cancer thriving in the midst of a bustling city ... ... a shadowy conspiracy bent on driving House Mezzia, a once proud and noble merchant family, to its knees. Forced to turn to outsiders for aid, an ambitious young scion of the Mezzia clan needs heroes to stand with him against the encroaching peril, heroes who are willing to follow him through the dark heart of the underworld. The Mezzias are desperate and will reward well those...

$$4.95PDF

Legends & Lairs: Darkness & Dread

The definitive d20 System resource for dark fantasy and horror campaigns Following in the tradition of SORCERY & STEAM and PORTALS & PLANES, this indispensable volume offers players and DMs everything they need to incorporate elements of horror into their traditional fantasy games. New guidelines for existing character classes and a broad selection of new classes specifically designed for a dark fantasy campaign. Comprehensive rules for fear, madness, and corruption. New rules and...

$$4.95PDF

Lost Menagerie (5e)

They say favors make the world go around, and it’s true of the planes of existence beyond material reality as well. In the distant past, the great wizard Arfaleo the Seeker claimed favors from four mighty elemental lords to create a self-contained world. The wizard populated his microcosm with strange creatures, to monitor what changes might occur to them over time, even bringing a small settlement of humans into the interplanar cavern. Eventually, though, the wizard’s interest in his...

$$13.99PDF

Lost Menagerie (PF)

They say favors make the world go around, and it’s true of the planes of existence beyond material reality as well. In the distant past, the great wizard Arfaleo the Seeker claimed favors from four mighty elemental lords to create a self-contained world. The wizard populated his microcosm with strange creatures, to monitor what changes might occur to them over time, even bringing a small settlement of humans into the interplanar cavern. Eventually, though, the wizard’s interest in his...

$$13.99PDF

Lost Menagerie (Swords and Wizardry)

They say favors make the world go around, and it’s true of the planes of existence beyond material reality as well. In the distant past, the great wizard Arfaleo the Seeker claimed favors from four mighty elemental lords to create a self-contained world. The wizard populated his microcosm with strange creatures, to monitor what changes might occur to them over time, even bringing a small settlement of humans into the interplanar cavern. Eventually, though, the wizard’s interest in his...

$$13.99PDF

Mastering Iron Heroes

A Rules Expansion by Mike Mearls This is a must-have book for DMs and players who want to get the most out of the high-octane variant action fantasy rules of Monte Cook Presents: Iron Heroes. The book’s in-depth rules discussion teaches you not only how to use the rules of the game, but how to change them. These pages include new options and ideas for existing rules, expansions of some concepts presented in Iron Heroes, and all-new material to supplement your Iron Heroes games. The useful...

$$9.00PDF

The Iron Heroes Bestiary

ENnie NomineeBest Adversary/Monster Product Great heroes need great foes! The Iron Heroes Bestiary contains more than 30 new monsters designed for use in Iron Heroes. They fill a variety of roles, from intelligent, thinking foes to brutal, mindless beasts that spread misery and destruction. What they have in common is a mixture of martial and arcane power to challenge the player characters. This book also includes basic advice on using monsters in Iron Heroes, such as new feats and...

$$9.00PDF

The Siege of Durgam's Folly (5e)

Travel To A Distant Outpost Durgam’s Folly sits at the edge of the kingdom, an embattled outpost against the evil creatures of the wild. You travel with a caravan to that distant fortress, transporting mysterious cargo. But as you approach your destination, something is amiss. A local hamlet is in ruins. Strange creatures patrol the land. Has the famed fortress finally been overthrown? Battle An Unexpected Foe The Siege of Durgam’s Folly includes maps of the fortress of Durgam’s Folly and...

$$12.99PDF

The Siege of Durgam's Folly (d20)

Durgam’s Folly has long stood as an impregnable frontier fort on the edge of civilized lands. Although no external force could breach its walls, internal betrayal has brought it down. Discover the truth as to how this bastion has fallen and face the clockwork horrors of a mad mage! A Third Edition adventure for four to six characters of levels 5–8.

$$2.99PDF

The Siege of Durgam's Folly (PF)

Travel To A Distant Outpost Durgam’s Folly sits at the edge of the kingdom, an embattled outpost against the evil creatures of the wild. You travel with a caravan to that distant fortress, transporting mysterious cargo. But as you approach your destination, something is amiss. A local hamlet is in ruins. Strange creatures patrol the land. Has the famed fortress finally been overthrown? Battle An Unexpected Foe The Siege of Durgam’s Folly includes maps of the fortress of Durgam’s Folly and...

$$12.99PDF

The Siege of Durgam's Folly (Swords and Wizardry)

Travel To A Distant Outpost Durgam’s Folly sits at the edge of the kingdom, an embattled outpost against the evil creatures of the wild. You travel with a caravan to that distant fortress, transporting mysterious cargo. But as you approach your destination, something is amiss. A local hamlet is in ruins. Strange creatures patrol the land. Has the famed fortress finally been overthrown? Battle An Unexpected Foe The Siege of Durgam’s Folly includes maps of the fortress of Durgam’s Folly and...

$$12.99PDF