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100 Travel Encounters - Tales for Dark Roads

Your players have set out on a long journey over the lawless land between cities and villages. During these times of war, petty rulers have their army stretched. They must defend their strongholds but also march out to contain their enemies. This has left the road to chaos. Bandits and worse take what they can, from those who are not swift enough to avoid them, or cannot hold their possessions through force of arms. The road is a place where the curtain of civilisation is torn apart, and the...

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A Nights of the Crusades Chapter - The Tower by the Sea

After a perilous adventure, the characters have stumbled into the care of Zainab, a kindly old woman in her tower by the sea. As they begin their journey home, they pass a nearby village, Nur’Kush, and are confronted with a dark horror. Blame for it falls at the feet of Zainab. The characters must find the truth; or the madness that envelopes Nur’Kush will consume them. This Chapter for Nights of the Crusades melds tales from Sinbad's adventures and ancient Greek myth, and reveals insights...

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Arachnomancer – Wizards Tower 02 for Shadowdark RPG

The adventurers put their feet up for a well-deserved break in a nice warm tavern. Tonight, however, the taps run dry. Not on their watch! What follows is a an adventure to be incorporated into your Shadowdark campaign, whenever a tavern offers respite to your adventurers' weary bones. The wizard is a spidery spy with nefarious arachnid allies. Can the adventurers survive the mysteries of this inverted tower?!

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Character Sheets for Nights of the Crusades

81 pages of pre-illustrated portraits sourced from Nights of the Crusades supplements, and 1 sheet with space to create your own portrait.

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Clonomancer – Wizards Tower 01 for Shadowdark RPG

You have stumbled into the unknown. In the distance, you see a tower. You decide to investigate.What follows is an adventure for a Wizard's Tower, designed to be incorporated into your Shadowdrak campaign. The wizard was an expert in not only creating new life, but duplicating it. However all his clones left him. His ballads, lamenting his lost pals, have drawn a terrible evil. Can the adventurer's survive the mysteries of the tower?!

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Mechs V Monsters

The proximity senses on your mech blare. You pivot a high beam on the blip. A maelstrom of flesh and eyes and chitinous clacking boil from the sump pit. Shock gives way to action. Cost cutting and injuries mean you’re the only mech pilot on this shift – on the dark side of Mars in Silo 101 – so this is your problem. You don’t have time to consider if rumours about genetic manipulation in the meat-processing labs are true; the tentacled thing is almost upon you. You hope the welding lasers on...

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Nights of the Crusades

“I’m in awe of this game. Really, the best comparison is Pendragon: it matches it in scholarship on the target subject, it matches it on a subtle, evocative blending of history and myth, it matches it in making what you feel matter as much as your abilities, and it matches it in opening up the classic idea of the long-term D&D campaign into a life-long story of time and tide, money gained and spent, battle scars gained, madness tasted, and triumph paid in blood, sweat and years – and...

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Nights of the Crusades: Blades of the Betrayed

Nights of the Crusades is set in a land and time that is familiar on the surface, but within its cracks lie tales of alchemy, madness and violence. It is a world that could have happened and then been lost to barbarity and time. Within these tales you will find a dark mixture of the One Thousand and One Nights, the history surrounding the Crusades and both modern and ancient tales of terror. Set in the mythos of the ENnie and Origins award nominated roleplaying game.

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Nights of the Crusades: Of Fire and Clay

Nights of the Crusades is set in a land and time that is familiar on the surface, but within its cracks lie tales of alchemy, madness and violence. It is a world that could have happened and then been lost to barbarity and time. Within these tales you will find a dark mixture of the One Thousand and One Nights, the history surrounding the Crusades and both modern and ancient tales of terror. Set in the mythos of the ENnie and Origins award nominated roleplaying game.

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Nights of the Crusades: Pathfinder Roleplaying Game Compatible

Nights of the Crusades is a roleplaying game set in a land and time that is familiar on the surface, but within its cracks lie tales of alchemy, madness and violence. It is a world that could have happened and then been lost to barbarity and time. Players take on characters that can explore its lands and plunder them for wealth, glory or knowledge. The world is rife with dark cults, creatures that dwell in unseen places and bloodthirsty warriors. This is a time when anyone’s thoughts, from...

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Nights of the Crusades: The Enchanted Queen

Nights of the Crusades is set in a land and time that is familiar on the surface, but within its cracks lie tales of alchemy, madness and violence. It is a world that could have happened and then been lost to barbarity and time. Within these tales you will find a dark mixture of the One Thousand and One Nights, the history surrounding the Crusades and both modern and ancient tales of terror. Set in the mythos of the ENnie and Origins award nominated roleplaying game.

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Nights of the Crusades: The Knight of Judgement

Nights of the Crusades is set in a land and time that is familiar on the surface, but within its cracks lie tales of alchemy, madness and violence. It is a world that could have happened and then been lost to barbarity and time. Within these tales you will find a dark mixture of the One Thousand and One Nights, the history surrounding the Crusades and both modern and ancient tales of terror. Set in the mythos of the ENnie and Origins award nominated roleplaying game.

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Nights of the Crusades: The Tale of the Traitor and the Wyrm

Nights of the Crusades is set in a land and time that is familiar on the surface, but within its cracks lie tales of alchemy, madness and violence. It is a world that could have happened and then been lost to barbarity and time. Within these tales you will find a dark mixture of the One Thousand and One Nights, the history surrounding the Crusades and both modern and ancient tales of terror. Set in the mythos of the ENnie and Origins award nominated roleplaying game.

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The City of 10 Rings – City locations and encounters

The traveller’s spirits rose high as he stood before the gate and rapped a light rap; but hearing no answer he knocked a second knock and a third; yet there came no sign. So strengthening his heart he cried aloud, “Hail , ye people of the city! I am a stranger and a way farer; have you no honour or hospitality?” He repeated his cry a second time and a third; but still there came no reply. The Tale of the Cursed Prince ~ The 1001 Nights The City of 10 Rings is a great metropolis of dark...

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The Great Game

It is 1845. One hundred years before the end of the world. Central Asia has become a chessboard for the British and Russian empires – the dominant powers of the globe. Afghanistan is where this cold war heats to boiling point.  A first invasion by the British has been repulsed, however warriors drawn from every corner of their empire gather on the southern borders of Afghanistan, awaiting the call to charge. The imperial forces of the Russians, massed from Asia to Europe, march towards the...

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Unofficial Frostgrave Wizard and Warband Sheet

An illustrated 1 A4 page to keep track of your wizard and warband as they travel through the frozen wastes of Frostgrave.

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Unofficial Frostgrave Wizard and Warband Sheet v2

An illustrated, double-sided, warband sheet to keep track of your wizard and companions as they travel through the frozen wastes of Frostgrave. 

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Wizards Tower 01 - Replicamancer - OSR Adventure

You have stumbled into the unknown. In the distance, you see a tower. You decide to investigate.What follows is a simple, OSR-inspired, system to describe a Wizard’s Tower. It is designed to be incorporated into your campaign world, using the rules you feel like using. The wizard was an expert in not only creating new life, but duplicating it. However all his clones left him. His ballads, lamenting his lost pals, have drawn a terrible devil. Can the PCs survive the mysteries of the tower?!

$$4.99PDF

Wizards Tower 02 - Arachnomancer - OSR Adventure

The adventurers put their feet up for a well-deserved break in a nice warm tavern. Tonight, however, the taps run dry. Not on their watch! What follows is a simple, OSR-inspired, system to describe a Wizard’s Tower. It is designed to be incorporated into your campaign world, using the rules you feel like using. The wizard is a spidery spy with nefarious arachnid allies. Can the Adventurers survive the mysteries of this inverted tower?!

$$4.99PDF

Wizards Tower 03 - Aquamancer - OSR Adventure

The Adventurers find themselves far from land in the deep ocean. A great floating tower, the dreaded Devil’s Barnacle, sails towards them. Can they escape the clutches of the Sea Lubbers and their captain, The Aquamancer? What follows is an OSR-inspired adventure to describe a wizard’s sea-borne tower. It is designed to be incorporated into your campaign world, using the rules you feel like using.

$$4.99PDF