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Arcane Arsenal: Buildup Spells

This is the first product in S.T. Cooley Publishing's new product line, the "Shaheen's Scratchpad" line. This line consists of "Short subject" works of about 8-10 pages focused tightly on a single subject. Arcane Arsenal: Buildup Spells introduces a new type of spell into fantasy RPG campaigns - the Buildup spell. Buildup spells allow a caster to get a little more "bang for his buck" when casting a spell, but the tradeoff is that the caster must wait between casting and discharging the...

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Arcane Arsenal: Jet Spells

This is the second product in the "Shaheen's Scratchpad" line of "Short subject" works focused tightly on a single subject. Arcane Arsenal: Jet Spells introduces a new type of spell into fantasy RPG campaigns - the "Jet" spell. A jet spell can be thought of as a ray spell that lasts several rounds, allowing the caster to hit several different targets. SAMPLE SPELL:Soultheft Necromancy [Jet] Level: Sor/Wiz 5 Components: V, S Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels)...

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Buy the Numbers

Nominated for a 2005 ENnie Award for "Best Electronic Product" Tired of multi-classing, just to get one ability from a certain class? Perhaps you wanted to be a Rogue with a few spells, but the "Singing? Bard was not appealing. Maybe you wanted to be a nature warrior, but did not desire all the spells from the Ranger class? Have you ever wanted a mage who could rage? Have you ever thought it was silly to adventure for weeks and weeks without ever showing improvement, but then you hit a...

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Divine Arsenal: Banner Spells

Divine Arsenal: Banner Spells introduces a new type of spell into fantasy RPG campaigns - the "Banner" spell. A banner spell creates a magical construct in the shape of a flag that "attempt to impose the world-vision of a deity on a limited area" (i.e., they have an affect on all creatures within an area). The banner can also be used as an offensive weapon, though discharging it in this manner ends the spell. SAMPLE SPELL: Pennant of Peace Enchantment [Compulsion, Mind-Affecting] Level: Clr...

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Divine Arsenal: Baton Spells

This is the third product in the "Shaheen's Scratchpad" line of "Short subject" works focused tightly on a single subject. Divine Arsenal: Baton Spells introduces a new type of spell into fantasy RPG campaigns - the "Baton" spell. A baton spell creates a small magical construct (in the shape of a baton) that grants the holder protective abilities. The construct can also be used as an offensive weapon, though discharging it in this manner ends the spell. This provides a little extra...

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OGL-Fantasy Lite: Basic Player's Guide

Quicker. Easier. Streamlined. Remember when playing fantasy role-playing games was "quick and easy?" Remember the nostalgia you first felt at playing in a game? The "kinder, simpler" rules that make the game accessible even to younger minds? When plots were simpler and the story was heroic - "protect the kingdom, slay the dragon, rescue the princess?" Simplicity is back. While trying to introduce someone to a role-playing game can overwhelm them with options and rules, this work is designed...

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The Burning Sage's Demesne

Approximately seventy years ago, Orestian, a mage of great prominence, retired to continue his study of heat, fire, and other related spells. He announced his retirement at the 23rd Festival of Fire (commemorating his defeat of a pair of green dragons which were ravaging the countryside) and further announced he would select an apprentice at the 25th Festival of Fire. He promised that his apprentice would return in to choose another apprentice at the Festival of Fire five years subsequent....

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The Enchiridion of Elided Enduements of the Expanse

The heady, experienced survivor leading a small band across the trackless wastes. The grizzled veteran of a dozen doomed campaigns, whose intricate knowledge of his foes allows him to cut them down quickly and efficiently. The dark figure, moving at the fringes of sight, seen only when he wants to be seen as he crosses the wilderness. All of these, and more, are the ranger. Rangers are masters, not children, of nature. Their sword arms are formidable, as would be expected for one who spends...

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The Enchiridion of Mystic Music

There is magic in music. It is subtle, yet powerful. Legends abound of songs with not just the power to move mens' souls, but to move mountains. There are myths that tell us of the minstrel who could charm audiences with a single note. Even the darker humanoids are known for their relentless war chants that spur them to greater ferocity and allow them to cover great distances without fatigue. There are tales of the singer whose voice could awaken unliving things and breathe life into them....

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The Enchiridion of Treasures and Objects d'Art

The Enchiridion of Treasures and Objects d'Art is 144 pages intended as a resource for players and GMs alike. In it is a system for creating truly memorable (and believable) treasures - from single distingushing pieces of equipment to exotic treasure hoards. This system for creating objects d'art has the flexibility to create literally billions of works of art, from engraved gold chalices to finely spun cloaks to weapons made of gemstone and other exotic materials. Adventurers! Tired of...

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Trouble in the River City

Trouble in the River City is the first entry in the Fantasy Quest series since the Burning Sage's Demesne; it is a combination plate that features both an adventure module and a small city sourcebook. Trouble in the River City takes great pains to detail some of the notable areas, landmarks, and personalities of the city of Dezsket in order to set up an event-based adventure that tests both wits and strength of arms in an old-fashioned "Sleuthing on the seedy side of town" adventure that...

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