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A Specter of Nectar

There are rumors on the street of tainted Neo-Nectar that is killing drones. This has drawn the attention of someone who has contracted with your shadow to look into it. What is going on and will you be able to stop whomever is behind it before more drones die? A Spectre of Nectar is an adventure suitable for Seasoned heroes. It has beendesigned for a single session, making it ideal for a one shot home game orconvention event. This adventure requires both the Olympus Inc Setting and...

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The Savage World of Flash Gordon

“He’ll save every one of us!” On the rogue planet of Mongo, a brutal and sadistic tyrant named Ming the Merciless rules from his royal palace at the heart of Mingo City. Secretly defying the emperor’s reign of terror are the Freemen, revolutionaries banded together from a number of kingdoms around the globe. From the winged hawkmen of Sky City to the ice giants of Naquk, from the water-breathing Coralians to the tree-dwelling Arborians, and from the nomadic lion men to the dwarfs of the...

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The Savage World of Flash Gordon: Cliffhanger Supplement

The Savage World of Flash Gordon™ features an incredible Setting Rule called “Cliffhangers”—startling events the players choose from to get rewards like Bennies and most importantly, Conviction! The Cliffhanger Supplement contains ideas for how to run those Cliffhangers, Savage Tales, and maps for Ming’s prison and arena! So hurl your saviors of Mongo into the Hole of Horrors or Tunnels of Doom, Game Master! In the tradition of the best pulp serials, they’ll find a way out—and new...

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The Savage World of Flash Gordon Conversion Guide

The Flash Gordon™ RPG setting was written for Savage Worlds Deluxe, but it’s easy to update for the Savage Worlds Adventure Edition. Most of the rules can be used as-is. Those that require a little more work are detailed in this free download. Note: This is a living document. If you see something we missed, please tell us on the Pinnacle forums! *** The Savage World of Flash Gordon is a setting for Savage Worlds based on Alex Raymond's classic comic strips. It also draws from the Buster...

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The Savage World of Flash Gordon: Game Master Screen Inserts

The Flash Gordon™ GM Screen Inserts contain full-color landscape format pages for the Customizable GM Screen and features art from the archives of Flash Gordon™! This has all the tables and handy reference items a GM needs to play! This product requires the Flash Gordon™ RPG and Savage Worlds core rules to play. ©2018 King Features Syndicate, Inc. TM Hearst Holdings, Inc. *** The Savage World of Flash Gordon is a setting for Savage Worlds based on Alex Raymond's classic comic strips. It also...

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The Savage World of Flash Gordon: Journey to the Center of Mongo

Journey to the Center of Mongo is an epic serial for The Savage World of Flash Gordon™ presented in six thrilling chapters! Your heroes travel into an uncharted realm: the Subworld of Mongo, home of Wandu, the crystalline kingdom of the mysterious mole-men. CHALLENGE these strange subterranean dwellers! CONFRONT ravenous, rock-eating tunnel gators! COMBAT Ming’s soldiers for control of a massive white sapphire mine! While this campaign is designed to be run end-to-end, there are a few...

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The Savage World of Flash Gordon™: Legends of Mongo Archetype Cards (SWADE)

Three brand-new archetypes join nine updated cards based on the original Flash Gordon™­ RPG archetypes. Built to Seasoned Rank, these are great tools for new players or convention play to jump right into the pulp-action and high-flying antics found on Mongo (and beyond)! Twelve characters ready to print and hand out during games at home, stores, or conventions! This product requires the Flash Gordon™ RPG and Savage Worlds core rules to play. ©2017 King Features Syndicate, Inc. TM Hearst...

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The Savage World of Flash Gordon™: Legends of Mongo Threat Cards (SWADE)

Easy reference cards for some of the most iconic creatures and adversaries in the Flash Gordon™ Roleplaying Game! Twelve adversaries cards ready to print and play. This product requires the Flash Gordon™ RPG and Savage Worlds core rules to play. ©2017 King Features Syndicate, Inc. TM Hearst Holdings, Inc.

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The Savage World of Flash Gordon™: Moons of Mongo

Welcome back, brave space travelers, to the Savage World of Flash Gordon™ Roleplaying Game! Within these pages are two linked adventures set on Exila and Lunita, the two moons (or at least the two most famous moons) of Mongo. Along with these adventures, there's also plenty of material included to allow you to explore these moons on your own, as well as a few new formidable foes and malefic monsters to fight. Track down a kidnapped spy on Exila or survive a freak electromagnetic storm over...

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The Savage World of Flash Gordon: T'Was the Night Before Crystal Fest

Alliances are forged and a secret is revealed on the eve of an ancient celebration! The heroes intercept a desperate cry for help originating from the extreme western corner of the Ice Kingdom of Naquk—a vast ice-sheet known as the Ku’ar. There they discover a group of ill-equipped giants who have been cut off from their village by an avalanche, leaving their children and the infirm on their own. The heroes are tasked with finding a way into the isolated valley and defending the village...

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The Sixth Gun: Circle the Wagons

Just north of El Paso, the party stumbles upon a mystery, while eyes watch every move from the darkness. Featuring an appearance by one of the legendary six guns! This book requires the The Sixth Gun Roleplaying Game and the Savage Worlds core rules. *** More About the Sixth Gun Here *** The Sixth Gun Kickstarter Video Excellent Fan video of the Sixth Gun

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The Sixth Gun: Companion

The Sixth Gun Companion contains the following pieces, which are also sold separately: ‘Neath the Gallows Tree, a Tall Tale of The Sixth Gun written by Scott Woodard, which contains 6 pages of additional comic material from Cullen Bunn and Brian Hurtt! Creature Feature: Griselda the Grey Witch Creature Feature: The Great Wyrms Fractured Frontiers: a Savage Tale of Deadlands and The Sixth Gun Pre-Generated Characters, a set of Six characters ready to play in the world of The Sixth Gun...

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The Sixth Gun: Figure Flats

Our latest batch of Figure Flats is for The Sixth Gun Roleplaying Game, featuring 17 amazing full color figures by three-time Hugo Award winning artist and colorist Cheyenne Wright, based off the phenomenal work of Brian Hurtt! You get: White Hats: Becky Montcrief, Drake Sinclair, Billjohn O'Henry, Brother Roberto, Kirby Hale, Gord Cantrell. Bad Guys: General Oliander Hume, Missy Hume, "Filthy" Ben Kinney, Silas "Bitter Ridge" Hedgepeth, "Bloodthirsty" Bill Sumter, and "Old" Will...

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The Sixth Gun: Fractured Frontiers

(This product is also part of the Sixth Gun Companion Bundle.) The year is 1887, and the history is… just one of many! Welcome to the Weird West, pardner! A wild world of card-wielding sorcerous hucksters, ghost rock manipulating mad scientists, and six legendary weapons that, if combined, can rewrite the fabric of reality itself! In this adventure, mysterious forces have shredded the veil between worlds, allowing elements and abominations from both sides to cross over. It is up to the...

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The Sixth Gun Roleplaying Game

During the darkest days of the Civil War, wicked cutthroats came into possession of six pistols of otherworldly power. In time, the Sixth Gun, the most dangerous of the weapons, vanished. The First of the Six strikes with ungodly force. The Second spreads Perdition’s flames. The Third kills with a flesh-rotting disease. The Fourth calls up the spirits of those it has slain. The Fifth can heal the wielder from even a fatal wound. And theSixth is the key to rewriting the world. Discover the...

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The Sixth Gun Roleplaying Game: Player's Guide

*** The Sixth Gun RPG Player's Guide offers all the information a player needs to know about The Sixth Gun RPG setting. This is exactly the same material as found in the beginning of the The Sixth Gun RPG excerpted for the player and with our special player group site license. *** During the darkest days of the Civil War, wicked cutthroats came into possession of six pistols of otherworldly power. In time, the Sixth Gun, the most dangerous of the weapons, vanished. The First of the Six...

$$4.99PDF

The Sixth Gun: The One-Hand Gang

The heroes square off against a band of five masked outlaws with a terrible secret hidden beneath their hoods in this FREE adventure for the Sixth Gun RPG! This book requires the The Sixth Gun Roleplaying Game and the Savage Worlds core rules. *** More About the Sixth Gun Here *** The Sixth Gun Kickstarter Video Excellent Fan video of the Sixth Gun

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The Sixth Gun: The Winding Way

The Winding Way is an epic adventure presented in Six (!) installments in one handy book. Our gunslingers, houngans, and other heroes will get a taste of all the world of The Sixth Gun® has to offer, including encounters with strange beasts and unusual characters, experience with the legendary guns themselves, and even a not-so-leisurely stroll through the spirit realm. Eventually they will be faced with choices that could reshape the West itself, maybe even the entire world. The Winding...

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