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2400-style fantasy roleplay after a 1974 original.
25 products in the directory
2400-style fantasy roleplay after a 1974 original.
Classic era metropolitan locked-room mystery ─ six to eight hours for a handful of investigators An old lawyer friend has been working overseas for years, but he’s now here in London and he wants to discuss something esoteric. Overnight, he vanishes from his locked hotel room.
“Those bandits killed my squire — and they defiled his corpse! Go and show them what for.” They’re using the stolen arms to make bowstrings. A one-page dungeon built using one crossword and some procgen. Suitable for your favourite dungeon exploration game. (I can help with monster stats if you need help.)
bertilak invites a player to assume the role of quarry - one of the beasts hunted by Bertilak in fitt III of Sir Gawain and the Green Knight - and another player to assume the role of the green - the typical gamesmaster role in other games. bertilak plays out in around half an hour and requires a complete pack of dogs playing cards,some writing implements, & some leaves of paper for notes, maps, & illuminations.
An adventure for 4-6 crawlers of LV2 Victory was hard won and you’re headed back to home in luxury! The carriage is plush and your road is as smooth as your conversation ─ until ── BLIMEY, BLEMMYES! This adventure is inspired by the old competition modules like C1 Hidden Shrine of Tamoachan and it works perfectly as a convention game or early within an ongoing campaign. BLIMEY, BLEMMYES! is an independent product published under the Shadowdark RPG Third-Party License and is not affiliated...
Peril, body-horror, and dilapidated theatres over two to three hours for two to five investigators in a modern day coastal town A burglar alarm blares in an abandoned theatre in the grim seaside town of Kinstow. Neither security group sent to check it out has responded. This same thing happened fifteen years ago, and apparently your company sorted it then. That's why you're on it now.
Your world is ending - it tears itself apart to collide with comets crashing towards it. You are trailblazers, delving to the bottom of dungeons to open infraplanar doorways. You’ll explore perilous environments, overcome revenant and aberrant foes, and develop your skills independently. Gully-Toads uses an innovative D6 dicepool system and no hitpoints. But Sean, why do we need another OSR system? You might not, but Gully-Toads streamlines a skills-first exploration game. features combats...
NOTE: This product is also available as a free gift when signing up for Sean F. Smith's HEX ATLAS NEWSLETTER "I'm mad at how good this premise is and even madder at how good the execution is. Fuck you, Sean F. Smith. I hope you never have another good idea again." — Chris Bisette of Loot the Room You have inherited an island under the proviso that you first stay there for a month. A nineteen hex island location and campaign frame for that original 1974 game. Fantastic vistas! Survival...
On earth-that-was, a creature called the LUNGFISH could live for several years out of the water. This is because they retained ANCESTRAL CHARACTERISTICS that would be used when the creature found itself out of the water. Offworld, there’s an imperceptible psychic network that remains so clogged with cognition as to be functionally useless. However, galactic phenomenon such as solar storms often knock the psychic network offline. When that drought hits, YOUR ancestral characteristics kick...
on a gods-forsaken hill in the middle of bumfuck nowhere, an old keep stands atop a mound you’re there because [D6] 1, you’ve been forced to. 2, you’re hiding from someone. 3, you heard it had worthy treasure. 4+, you took a dare MOLD MOTTE is an independent production by Chitin Press and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell. Hexflower...
eight page microzine distilling the original 1974 trpg rules, eschewing its alternative combat resolution EARLY ACCESS! higher price to fund physical production
Four years ago, the folk hero Rico discovered that every dungeon in the land was connected — if you went deep enough. A month later, she set off with a crew of divers to find what was at the bottom. She was never heard from again. That is, until this week. Rico's face appeared on every polished surface in the land and her echoing voice spoke to us: "I found something. Come see." Few rules, fewer maths Open ended flexibility and easy compatibility with classic modules Twenty-nine new and...
Hook: A tribe of lizardkin have been attacking religious caravans and besieging churches in the local area, stealing devotional relics. Early one bright warm morning, the tribe ventures out to steal again — will YOU use this as a chance to recover the artefacts from their largely undefended lair? Truth: The lizardkin are led by a frighteningly mutated version of their kin, Rrrnk , who believes they can corrupt holy relics to bring about an evolution of their nature. Rrrnk believes...
Jilted lovers! Inordinate amounts of apple references! Rural intrigue! Hook:You’ve avoided Orchard for a while, despite its far-and-wide reputation for having the greatest cider festival. Once you’d promised to meet someone there, and that wasn’t a promise you were able to keep... Truth:The jilted lover has possession of a powerful artefact that twists her hate into animate life, cutting off escape and memories both. Only if it is taken from her will...
We’re picking up significant daemonic energies from the woffen barrows. Our sages fear the delicate all-seed may wither and die if these energies remain. We must act now! This is a one-page dungeon for Yochai Gal's CAIRN. SGii PROTECTING THE ALL-SEED is the second in the Syzygy line of adventures, whose content is procedurally derived from the birth chart of an individual. The first, SGi PERPETUAL TEMPLE OF THE PALE FALCON, was awarded "No Regerts" by Bruce Lynch.
procedural SF horror ttrpg depleting pools and one D6
At last your two day hike is over. What you do next won't make the history pages, but it'll win you a couple of mugs of ale in your next tavern. Let's begin. SMITHY OF SACRILEGE gives you a meaningful rpg experience with only two dice, twenty minutes, a pencil and an eraser. It's based on Nate Treme's Ennie-award-winning TUNNEL GOONS and my love of old British gamebooks. Cover art by Jeshields. May your stamina never fail!
The edge of the Bergen Chrypt is flooded. Into that slick swamp, the ducal twins of Schleswig fled.Bring them back. (Or at least their signet rings. We’ll pay the same.) SNOTSOIL MIRE is an independent production by Chitin Press and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell. Hexflower theory inspired by Goblin’s Henchman.
An undocumented Merovingian coin has been listed for sale on eBay near Southend. It doesn't look it, but it must be fake? The coin has been disinterred by Sutton - a revenant sorcerer, once founder of the Providence Baptist Church in Prittlewell, who continues its mission to tempt out the entity sealed in an Anglo-Saxon tomb. Sutton will succeed the evening after the scenario begins. A modern-era scenario set a short train journey from London for a handful of investigators.
Local teenagers have long dared each other to spend a night outside the foreboding mausoleum of Michaelmus Haes, flanked as it is by two grim sarcophagi. Some of the children say it’s possible to get inside. Getting in is easy. Getting out with treasure is not. The Morbid Mausoleum of Michaelmus Haes is an independent product published under the Shadowdark RPG Third-Party License and is not affiliated with The Arcane Library, LLC. Shadowdark RPG © 2023 The Arcane Library, LLC. Writing and...
WHAT IS THIS? The Phantasy Hack is a tabletop roleplaying game designed to evoke the mood and tone of a certain series of JRPG videogame titles. THE CORE MECHANISM Whenever characters attempt something where the outcome is uncertain (e.g., shooting a biomonster, dodging a biomonster, &c.), their player rolls d20 and succeeds if the score on the dice is equal to or lesser than the attribute being tested. Biomonsters don’t make tests: instead a character must defend against them. ...
Mythos investigation made OSR Characters are rolled, not built, so The Secret Glory is perfect for convention games. Design, writing and dtp. by Sean F. Smith. The Secret Glory is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the Mörk Borg Third Party License. Mörk Borg is copyright Ockult Örtmästare Games and Stockholm Kartell.
meme hexcrawl for levels 2-3 suitable for Old School Essentials or your BX echo of choice Stretch Goals! When this makes copper, I'll write up the full bestiary When this makes silver, I'll convert it for Troika! (this product is not affiliated with Melsonian Arts Council) When this makes electrum, I'll convert it for 5th Ed (and bung in some OGL) And much more!
A module for 4-6 crawlers of LV3 An ancient sink is guarded by glowing sharks. They say the penultimate thief of time is buried there. TIME SINK is an adventure inspired by old competition modules like C1 Hidden Shrine of Tamoachan. It works perfectly as a convention game or within an ongoing coastal campaign. TIME SINK is an independent product published under the Shadowdark RPG Third-Party License and is not affiliated with The Arcane Library, LLC. Shadowdark RPG © 2023 The Arcane...