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3,974Total Products
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Top Publishers

  • Adrian Kennelly, Azukail Games
  • Adrian Kennelly
  • Steven Trustrum, Scott Harshbarger
  • Preston P. DuBose
  • Ed Wetterman

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Recent Additions

$layers: The Dead of Night

by Gerry Saracco, Steven Trustrum, Shawn Richter, Antipathique, Callahan, Paul Fleet, Popcic, Chris Harvey, Baritomi, Kstudija, Sunrise Illustrations, Tanshtyl, Rick Hershey, Storn Cook

$layers: The Dead of Night for Savage Worlds $layers: The Dead of Night delves into a world where bloodsucking undead are humanity's deadliest, most-secret enemy. Mankind fights back with organized, heroic Hunters as the tip of the spear (or, more accurately, stake.) But there are also the $layers, men and women who kill the undead for money. They don't care how bad things are so long as your check clears. Within this PDF you will find: The secret history of vampires Game stats and...

$$4.99PDF

100 Encounters for a Fantasy Desert (SWADE)

by Adrian Kennelly, Azukail Games

Deserts are mysterious and sometimes deadly places to traverse, with heat and lack of water combining to kill the unwary. This supplement has 100 different encounters that a GameMaster can use to liven up a desert journey, or perhaps make it even more dangerous. Some are interesting, some may lead to new places and some will be harmful to the unwary. The different encounters have been strongly influenced by Ancient Egypt, with lost pharaohs and hidden tombs, with an element of Arabia, but...

$$1.99Digital, PDF

100 Encounters for Coastal Regions (SWADE)

by Adrian Kennelly

This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure hooks.This PDF supports Adobe layers and the page backgrounds and images can be disabled...

$$1.99Digital, PDF

100 Encounters for Fantasy Hills (SWADE)

by Adrian Kennelly, Azukail Games

This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.Here are some sample results: It looks as if the grass on the hill...

$$1.99Digital, PDF

100 Encounters for Fantasy Mountains (SWADE)

by Adrian Kennelly, Dean Spencer

Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing...

$$1.99Digital, PDF

100 Encounters for Fantasy Oceans (SWADE)

by Adrian Kennelly

The sea is a dangerous place and those who regularly sail on it know to treat it with respect. The weather is dangerous and those onboard a ship know they are in a fragile vessel skimming along the top of potentially vast, and hostile, depths. This supplement has 100 different encounters that can be used to add more detail to a sea voyage. Some of the encounters hare potentially hazardous, others are odd and some may be a source of potential adventure hooks. Most of the encounters assume...

$$1.99Digital, PDF

100 Encounters for Fantasy Rivers (SWADE)

by Adrian Kennelly

This supplement has 100 different encounters that can be used to enliven a river journey, or for characters to experience when they are near a river. Some are best suited for those on boats, whilst others work for any form of travel, including travelling beside or across the river. They may be used as a source of background events, danger or potential adventure hooks.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.Here are some...

$$1.99Digital, PDF

100 Encounters for Moorlands and Heaths (SWADE)

by Adrian Kennelly, Azukail Games

Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background colour to potential adventure hooks.This PDF supports Adobe layers and the...

$$1.99Digital, PDF

100 Encounters for the Borderland Regions (SWADE)

by Adrian Kennelly, Azukail Games

This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to add flavour to a journey or perhaps adventure hooks.This PDF supports Adobe layers and the page...

$$1.99Digital, PDF

100 Fantasy Underwater Encounters (SWADE)

by Adrian Kennelly, Bob Greyvenstein

Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background colour to potential adventure hooks. This PDF supports Adobe layers and the page backgrounds...

$$1.99Digital, PDF

100 Farming Country Encounters (SWADE)

by Adrian Kennelly

Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential adventure hooks.This PDF supports Adobe layers and the page backgrounds and images can be...

$$1.99Digital, PDF

100 Random Encounters for on the Road or in the Wilderness (SWADE)

by Neal Litherland, William McAusland

Characters will not be the only people, or beings, travelling along roads or through the wilderness, and both may also have various hazards, natural, constructed or creatures. Instead of quickly passing over journeys to and from different places, this is a list of 100 different random encounters for characters to have.Some of these encounters are beneficial and some are harmful. Some are just odd, and may cause confusion, muddy the waters or be a possible source of hooks for adventures or...

$$1.99Digital, PDF

100 Rumours for Saga of the Goblin Horde

by Adrian Kennelly, Gary Dupuis, Jacob E. Blackmon

This is a collection of 100 rumours for the Saga of the Goblin Horde setting from Zadmar Games. The rumours are system-neutral, so can be used with whatever system is used to play the setting, not just Savage Worlds. These rumours can be used as potential adventure hooks, sources of misinformation or simply as background colour.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.Here are some sample results: One goblin boss is planning a...

$$1.79PDF

10 Fantasy Traps

by Steven Trustrum, Scott Harshbarger

This product offers a number of traps and devious devices to impede, fool, slow down, or outright slay heroes who aren’t careful. Each trap presents some suggestions on how they may be tailored, and Gamemasters are encouraged to use these as guidelines for devising their own variations. This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle...

$$1.99PDF

10 Middle Schoolers

by West Palmetto Games

Pregenerated middle school characters for any game of Savage Worlds. Perfect for any junior detective, period mystery, or monster of the week game, these 10 middle schoolers are ready for adventure, mystery, and a big History test on Wednesday. This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle...

$$2.95Digital, PDF

10 More Fantasy Traps

by Steven Trustrum, Scott Harshbarger

This product offers a number of traps and devious devices to impede, fool, slow down, or outright slay heroes who aren’t careful. Each trap presents some suggestions on how they may be tailored, and Gamemasters are encouraged to use these as guidelines for devising their own variations. This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle...

$$1.99PDF

12TM: Bloodlines--Savaged edition

by Preston P. DuBose

The sun sinks low over the western horizon, painting the area in purple and red hues. You realize you've just searched the same area for the third time in a row. This is getting you nowhere! You're shaken from your frustration by a feather-light touch on your shoulder and a whisper like a soft kiss in your ear. "This way," she says. You turn around, but no one is there. Welcome to Pinebox, Texas. There's gold buried in these hills...or at least, that's the local folklore. Join the Apollo...

$$4.99

12TM: Brainwashed: Savaged edition

by Preston P. DuBose

This is the Savage Worlds edition. A d20 System edition is also available. East Texas is an unlikely spot for a commune, but Harmony Farm has a long-standing reputation in the community as a place for kooks and weirdos. Still, everyone knew the old hippies and their friends were essentially harmless. Now something is different. The residents of Harmony Farm have been recruiting on the campus of East Texas University—and everyone who visits the farm comes back different … if they come back at...

$$4.99

12TM: Fear Effects: Savaged edition

by Ed Wetterman

This is the Savage Worlds edition. A d20 System edition is also available. This 11 page PDF (plus cover and product page) presents a quick, easy, and flexible system for incorporating the effects of extreme fear (aka Horror or Insanity) into your modern game. The Horror check is an important mechanic in any horror roleplaying game. It's a mechanic that players have come to identify with horror gaming. In fact, Savage Worlds includes a Fear table. Now 12 to Midnight is proud to enhance the...

$$2.44

12TM: Green's Guide to Ghosts: Savaged edition

by Ed Wetterman & Preston P. DuBose

This is the Savage Worlds edition. A d20 System edition is also available. So you think strapping a nuclear reactor to your back and waving a proton-thingamahoochie around makes you a ghost hunter? Think again! My name is Jackson Green, and I'm a professional ghost hunter. I’ve seen some stuff that would make your hair curl if it’s straight or straighten it out if it’s curly. Ghost hunting is a job that requires preparation. Walking into a supernatural situation without the right...

$$5.63

12TM: Jerry's Midnight Tales

by Jerry Blakemore

Jerry’s Midnight Tales collects issues 26, 30, and 34 of Modern Dispatch and converts them to the Savage Worlds system. These issues represent the Rising South plot point arc written by Jerry Blakemore. Jerry’s Midnight Tales brings Pinebox, Texas to life with a trio of short encounters against a small-town racist organization, the Texas National Militia. The first encounter, On the Steps of City Hall, violently introduces the heroes to life in Pinebox. In the following encounter, Mob Rules,...

$$4.46

12TM: Last Rites: Savaged edition

by Ed Wetterman

Last Rites of the Black Guard is a modern-day ghost-hunting adventure using the Savage Worlds game system. A modern d20 System edition is also available. The Nazis left their cruel mark on the world more than 50 years ago, and some of those wounds still bleed. Hitler and other high-ranking Nazis were enamored by the idea of using the Occult in their attempt at world domination. In their quest for power they conducted horrific experiments on the weak, but with the defeat of the Nazis and the...

$$5.96PDF

12TM: Skinwalker: Savaged edition

by Jerry Blakemore, Manuel Gomez, Sergio Villia Isaza

Most folks around Pinebox, Texas are excited that the Green Mark Corporation is moving in. With the timber company comes jobs--jobs that are most welcome in this rural community. But not everyone is happy. When Green Mark employees start turning up dead, the small community acts shocked—at least until some of the supposed victims are spotted alive and well. Were there actually any murders at all, and if so… why were the victims missing their skins? Skinwalker takes the heroes on an...

$$6.71

12TM: The Beast Within: Savaged edition

by Mike DeSanto, Nicole Cardiff, Kim Feigenbaum

When an strange auto accident leads to a murder investigation, it's up to the heroes to uncover the true culprit. What is the connection between a college student and the stranger's van in which he was found? Was there someone else on that lonely stretch of highway? As the heroes follow the clues, they'd better watch their step. They are not the only hunters in Pinebox. The Beast Within is a modern horror adventure designed for four novice heroes and using the Savage Worlds game system. This...

$$7.46PDF
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