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612Total Products
0%Free
25%Pay What You Want
75%Paid

Top Publishers

  • Michael Palacios
  • Doom's Words Scriptorium, CC0 and Caeora
  • Jean and Bruce Rabe, Daniel Home
  • Ivan Richmond, Noah Fischer
  • Lisa Smedman, Peggy Cooper, Sarah Feggestad, Mark A. Nelson, Robh Ruppel, David C. Sutherland III

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Recent Additions

1E Advanced! Core - Creature Framework

by Doom's Words Scriptorium, CC0 and Caeora

Rediscover the depth of advanced OSR gaming with 1E Advanced! Core - Creature Framework is a vital guide for Game Masters seeking to restore tabletop roleplaying’s intricate mechanics. Rejecting the simplicity of modern RPGs, this guide helps you manage and create advanced creatures with precision and ease. Its structured template brings monsters to life through unified classifications and standardized combat mechanics. Compatible with OD&D descendants (B/X, 1E, 2E), its goal is to keep...

Pay What You WantDigital, PDF

2nd Edition AD&D Dungeon Master's Screen

by Jean and Bruce Rabe, Daniel Home

This indispensable aid to the Dungeon Master puts all the most important combat and encounter tables at your fingertips! Don't slow down the action by searching for a number; keep them in front of you all the time with this handy screen and reference guide. Also included is a 16-page adventure, Terrible Trouble at Trgidore. This exciting RPGA tournament adventure is intended for medium-level characters (levels 5-8). It contains advice and tips for novice Dungeon Masters but is suitable for...

$$4.95PDF

7 Tips for Speeding up OSR Combat

by Ivan Richmond, Noah Fischer

Combat can kill immersion and turn it into bookkeeping.  Here are 7 tips to speed up combat in OSR and old-school D&D games, which are probably also applicable to 5e. Please consider supporting me on Patreon: https://www.patreon.com/dreamofthedragon You may also enjoy following me on YouTube: https://www.youtube.com/@dragondreams5503

$$1.00Digital, PDF

Abomination Appendix Vol. III: Flightless Dragons

by Michael Palacios

The Abomination Appendix is a series intended to provide OGL alternatives to classic monsters that cannot normally be used. The ruleset is mostly 2nd edition although it incorporates a single-save system. You may notice some inconsistenciesin terminology between volumes; it took me a while to find the language that I felt most understandable. The entire document is viewable in the full preview. Abomination Appendix I focuses on flightless dragons: •Brown Dragons •Orange Dragons •Sea...

Pay What You WantPDF

Abomination Appendix Vol. II: The False Undead

by Michael Palacios

The Abomination Appendix is a series intended to provide OGL alternatives to classic monsters that cannot normally be used. The ruleset is mostly 2nd edition although it incorporates a single-save system. You may notice some inconsistenciesin terminology between volumes; it took me a while to find the language that I felt most understandable. The entire document is viewable in the full preview. Abomination Appendix II features undead-mimicking humanoids: •False Ghasts •False Ghouls •False...

Pay What You WantPDF

Abomination Appendix Vol. I: Underground Monsters

by Michael Palacios

The Abomination Appendix is a series intended to provide OGL alternatives to classic monsters that cannot normally be used. The ruleset is mostly 2nd edition although it incorporates a single-save system. You may notice some inconsistenciesin terminology between volumes; it took me a while to find the language that I felt most understandable. The entire document is viewable in the full preview. Abomination Appendix I focuses on underground-dwelling monsters: •Burrowers •Cave...

Pay What You WantPDF

Abomination Appendix Vol. IV: Shapechangers & Murderers

by Michael Palacios

The Abomination Appendix is a series intended to provide OGL alternatives to classic monsters that cannot normally be used. The ruleset is mostly 2nd edition although it incorporates a single-save system. You may notice some inconsistenciesin terminology between volumes; it took me a while to find the language that I felt most understandable. The entire document is viewable in the full preview. Abomination Appendix IV focuses on shapechangers with a few murderous...

Pay What You WantPDF

Adam's Wrath (2e)

by Lisa Smedman, Peggy Cooper, Sarah Feggestad, Mark A. Nelson, Robh Ruppel, David C. Sutherland III

There are some things that mere mortals were never meant to know. . . . In the domain of Lamordia, Doctor Victor Mordenheim created Adam?cobbling the creature together from parts of human corpses. Now, years later, Adam wants revenge. Adam wants Elise, Victor's wife. Adam wants Victor dead. The player characters' ship founders on the coast of the domain of Lamordia. A vicious storm leaves them washed ashore, cold and hungry on the ice-bound Isle of Agony. . . . Then the terror begins. The...

$$2.99PDF, Print-and-Play

AD&D 2ed ANIMALS & VEHICLES

by Angry Golem Games

A quick reference for AD&D 2nd edition. The pdf contains: A list of draft animals, some common, other more exotics. A list of the most common vehicle employed in the game, including AC and hit points (just in case). I will update and/or expand the file accordingly to feedback and review. Five simple maneuvers to perform with the Animal Handling proficiency.

$$1.00PDF

AD&D 2ed MONSTERS & COMPONENTS

by Angry Golem Games, Davide Tramma

A quick reference for AD&D 2nd edition. The pdf contains: A list of magic components that can be obtained from the monsters from the Monstrous Manual and the Monstrous Compendium vol. I, II, III and IV.

Pay What You WantPDF

Adventurers Wanted - OSR

by Ben Burns, Kieth Draws

Adventurers Wanted is a high fantasy introductory module for 4-8 characters of 1st or 2nd level. It is the starting adventure for the Black Ridge Island campaign. Featuring the incredible artwork of Keith Draws.Adventurers Wanted has been created for the most popular role-playing fantasy game on the market AD&D 1st edition, and Sword & Wizardry. This OSR version is also easily converted to 2nd ed., BX and other OSR versions as well.

$$4.99Digital, PDF

Adventures in the Misty Isles

by Peter Kerestan, Judy Kerestan, Brett M. Bernstein

Take your fantasy adventures to a chain of islands filled with danger, intrigue, and excitement. For use with the Original Edition rules (First Edition/OD&D/0E) or an OSR equivalent (B/X recommended), this book compiles all three classic Wee Warriors™ Dungeon Kits into a single volume: Palace of the Vampire Queen (1976), The Dwarven Glory (1977), and The Misty Isles (1977). The contents have been remastered for a clean print. This piece of gaming history is a must for collectors and old...

$$9.95PDF

Adventures of Black Ridge Island BR: 1-3

by Ben Burns, Mike Bauer

BR 1-3 The Adventures of Black Ridge Island is a Fantasy Adventure Module designed for AD&D 1st or 2nd edition. I recommend 6-8 characters of levels 1-3. It is a compilation of three modules: BR-1. Adventurers Wanted BR-2. Xvarts: Silent but Deadly BR-3. Revenge is Best Served Cold Take your adventurers into a whirlwind adventure that sweeps them out of their safe environment and throws them onto an island, with minimal equipment where they have to use their skills and wits to survive...

$$3.99PDF

Against the Giants: The Liberation of Geoff (2e)

by Gary Gygax, Sean K. Reynolds, Gerald Brom, Jeff Dee, Dave LaForce, Erol Otus

A ravaged land. . . . Villains that really are larger than life. . . . A time for heroes. . . . A decade ago, the land of Geoff was overrun by a horde of giants, ogres, and evil humanoids, its people either slain, enslaved, or driven into exile. Now at last the tide has turned. Against the Giants features: The full text of three classic adventures by Gary Gygax: G1: Steading of the Hill Giant Chief G2: The Glacial Rift of the Frost Giant Jarl G3: Hall of the Fire Giant King Details on 18...

$$2.99PDF, Print-and-Play

A Guide to the Astral Plane (2e)

by Monte Cook

"So - why do they call it the silver void? Must mean there's nothin' there? Right?"      - Some clueless sod   Most berks think the Astral Plane's an empty place, serving as nothing but a cosmic highway connecting all the other places in the multiverse. Canny planewalkers know differently, though. Here are just a few of the "Secrets" of the Silver Void that this book explains: It is the backdrop of the multiverse, where phenomena such as space and time are so vastly different form " normal"...

$$9.99PDF

A Guide to the Ethereal Plane (2e)

by Bruce R. Cordell

Within the Ethereal Plane, demiplane islands and creatures both odd and dangerous float in an endless field of possibility. Canny folks know that the Ethereal also leads the way to the Inner Planes, infinite arenas of elemental fury. See, it's more than just a backdrop to other adventures - the plane itself offers wonder and opportunity for those with courage enough to explore its limitless expanse.   This guide includes the following information: Ethereal environments and conditions -...

$$7.99PDF, Print-and-Play

A Guide to Transylvania (2e)

by Nicky Rea, Val Mayerik, Dawn Murin

A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign - or for a campaign for any game system set in the 1890s. This 96-page book contains everything needed to explore the exotic, fear-filled country that is home to Dracula. Highlights of this volume: A survey of Transylvania's history and geography; an overview of the beliefs, practices, crafts, and language of the people of Transylvania, from the Romanians to the mysterious Gypsies, including a...

$$5.99PDF, Print-and-Play

A Hero's Tale (2e)

by Monte Cook, Stephen A. Daniele, Jeff Easley, John T. Snyder, Arnie Swekel

Behind every great hero is a story - a tale of brave deeds, cunning plans, self-sacrifice, and bold fortitude in the face of overwhelming odds. A Hero's Tale is a collection of nine short adventures, each slightly more challenging than the one before and suitable for any campaign world. Use them for a change of pace between larger quests or to sidetrack the heroes during major missions. Each adventure can stand alone, but if played in sequence they tell a connected, gradually unfolding tale...

$$4.99PDF

A Light in the Belfry (2e)

by William W. Connors, Dori Jean Hein, Mark A. Nelson, Robh Ruppel

“The only thing more fragile than glass is a lover's heart.” —A Vistani Proverb Decades ago, the fair land of Avonleigh was guarded by an order of paladins known as the Circle. One stormy night, a wizard named Morgoroth came to seek refuge with them. But, all was not as it seemed! Morogoroth was no mere wizard; he was a necromancer on the run from a knightly brotherhood that had vowed to see him destroyed! When fate revealed his past, he betrayed the Circle and fled. Can your heroes complete...

$$4.99PDF

All Six of my PDFs, a complete Set [BUNDLE]

by The Hawk Wolf Network

This special bundle product contains the following titles. The Adventurer's Guide to Lost ArcanaRegular price: $3.49Bundle price: $2.49Format: Watermarked PDF Inside this tome, you will find the Lost Arcana hidden from Adventurers and Players alike for nearly half a century. Buried with the moldy pages of the prized books of a bygone era, this tome faithfully reconstructs and re-presents spells that were once lost and are now ready to find a...

$$14.46PDF

ALQ1 Golden Voyages (2e)

by David Cook

Who among you dares to challenge the high seas? Inspired by the tales of Sinbad, Golden Voyages provides the source material and adventures needed to run a mini-campaign on the Crowded Sea. Detailed backgrounds, perilous locations, and wondrous NPCs populate the enchanted seas. Player characters will discover wildly different adventures as they sail from place to place.Golden Voyages includes six booklets filled with mini-adventures, an overall framing adventure, expanded rules on ships and...

$$9.99PDF

ALQ2 Assassin Mountain (2e)

by Wolfgang Baur, Jeff Easley, Karl Waller

The Caliph of Shadows awaits! The Assassins of Zakhara strike in silence and from darkness, certain of their faith and the rightness of their cause. The slayers carry out the orders of their Grandfather assassin, never questioning his wisdom or direction. Assassin Mountain is the DM's guide to the secrets and objectives of the assassins. Captured inside this Sourcebox, you'll find new information about the holy slayers of Zakhara, from their methods, tools, and secret structure to the means...

$$9.99PDF

ALQ3 A Dozen and One Adventures (2e)

by Steve Kurtz, Karl Waller

High Adventure is Your Companion Throughout the Land of Fate! There is no escaping Fate in the world of Zakhara, home of caliphs and favored land of the genies. And the Fate of brave adventurers is to travel the wide realms, vanquishing the urnrighteous and protecting the meek. A Dozen and One Adventures leads the characters from bustling Muluk, City of Kings, to the mysterious citadel fo flame, and many points between. They may meet the king who never died, the fish-people of the Great Sea,...

$$5.99PDF, Print-and-Play

ALQ4 Secrets of the Lamp (2e)

by Wolfgang Baur, Carol Heyer, Karl Waller

Exciting Adventures in the City of Brass and Other Genie Lands!Revealed within are the greatest secrets of the genies: their magics, their rulers, and heir homelands. From the Citadel of Ice and Steel to the Great Dismal Delve, the works of geniekind are as wondrous as they are magnificent. Tour the City of Brass, from its golden towers to its brazen streets, foil the evil yak men and their dao servants, travel on the desert whirlwinds of the jann. Learn the legends and secret history of the...

$$9.99PDF
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