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1,145Total Products
4%Free
4%Pay What You Want
92%Paid

Top Publishers

  • Adrian Kennelly, William McAusland
  • Adrian Kennelly, Azukail Games
  • Adrian Kennelly
  • McNabb Games
  • Robert Nolan

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Recent Additions

10,000 Random Room Descriptions [BUNDLE]

by McNabb Games

This special bundle product contains the following titles.Morgalad Fantasy RPG Core Rulebook - Watermarked PDF100 Random Room Descriptions Volume 100 - Watermarked PDF100 Random Room Descriptions Volume 31 - Watermarked PDF100 Random Room Descriptions Volume 32 - Watermarked PDF100 Random Room Descriptions Volume 33 - Watermarked PDF100 Random Room Descriptions Volume 34 - Watermarked PDF100 Random Room Descriptions Volume 35 - Watermarked PDF100 Random Room Descriptions Volume 36 -...

$$24.95PDF

10,000 Random Weapon Descriptions [BUNDLE]

by McNabb Games

This special bundle product contains the following titles.Morgalad Fantasy RPG Core Rulebook - Watermarked PDFMorgalad Fantasy RPG Starter Book - Watermarked PDF100 Random Weapon Descriptions Volume 1 - Watermarked PDF100 Random Weapon Descriptions Volume 10 - Watermarked PDF100 Random Weapon Descriptions Volume 100 - Watermarked PDF100 Random Weapon Descriptions Volume 11 - Watermarked PDF100 Random Weapon Descriptions Volume 12 - Watermarked PDF100 Random Weapon Descriptions Volume 13 -...

$$24.99PDF

100 Encounters for a Fantasy Jungle (3Deep)

by Adrian Kennelly, William McAusland

This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous in one way or another whilst others may prove to be useful. They include things, plants,...

$$1.25PDF

100 Encounters for a Fantasy Swamp (3Deep)

by Adrian Kennelly, William McAusland

Swamps, mires, bogs and marshes can be found all over the world, wherever water isn't frozen. Even places where it is frozen may thaw out and turn swampy. They are places where travel itself can be dangerous, where it can be easy to get lost, end up stuck in water, mud and quicksand and encounter dangerous creatures. This supplement has 100 different encounters that can be used to liven up a swamp trek or as a source of potential adventure hooks. The encounters may be hazardous, odd or...

$$1.25PDF

100 Encounters for Coastal Regions (3Deep)

by Adrian Kennelly, William McAusland

This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure hooks.This PDF supports Adobe layers and the page backgrounds and images can be disabled...

$$1.49PDF

100 Encounters for Fantasy Hills (3Deep)

by Adrian Kennelly, Azukail Games

This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.Here are some sample results: Dark holes dot the slope of a hill, each...

$$1.49Digital, PDF

100 Encounters for Fantasy Mountains (3Deep)

by Adrian Kennelly, William McAusland

Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing...

$$1.25PDF

100 Encounters for Fantasy Oceans (3Deep)

by Adrian Kennelly, William McAusland

The sea is a dangerous place and those who regularly sail on it know to treat it with respect. The weather is dangerous and those onboard a ship know they are in a fragile vessel skimming along the top of potentially vast, and hostile, depths. This supplement has 100 different encounters that can be used to add more detail to a sea voyage. Some of the encounters hare potentially hazardous, others are odd and some may be a source of potential adventure hooks. Most of the encounters assume...

$$1.25PDF

100 Encounters for Fantasy Plains (3Deep)

by Adrian Kennelly, William McAusland

This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd.This PDF supports Adobe layers and the page backgrounds and...

$$1.49PDF

100 Encounters for Fantasy Rivers (3Deep)

by Adrian Kennelly

This supplement has 100 different encounters that can be used to enliven a river journey, or for characters to experience when they are near a river. Some are best suited for those on boats, whilst others work for any form of travel, including travelling beside or across the river. They may be used as a source of background events, danger or potential adventure hooks.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.Here are some...

$$1.49PDF

100 Encounters for Moorlands and Heaths (3Deep)

by Adrian Kennelly, Azukail Games

Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background colour to potential adventure hooks.This PDF supports Adobe layers and the...

$$1.49Digital, PDF

100 Encounters for the Borderland Regions (3Deep)

by Adrian Kennelly, William McAusland

This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to add flavour to a journey or perhaps adventure hooks.This PDF supports Adobe layers and the page...

$$1.25PDF

100 Fantasy Underwater Encounters (3Deep)

by Adrian Kennelly

Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background colour to potential adventure hooks.This PDF supports Adobe layers and the page backgrounds and...

$$1.49Digital, PDF

100 Farming Country Encounters (3Deep)

by Adrian Kennelly, William McAusland

Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential adventure hooks.This PDF supports Adobe layers and the page backgrounds and images can be...

$$1.49PDF

100 Snow and Ice Encounters (3Deep)

by Adrian Kennelly, Azukail Games

This is a collection of 100 different events and encounters that characters could have whilst travelling through snow and icebound regions. Some of the encounters are most suited to polar regions and those lands nearest to them, others could be located in snowy mountains or perhaps simply during a heavy winter. Some of the encounters are odd and some are potentially hazardous. They can be used to enliven otherwise boring travel, or perhaps even be a source of adventure hooks.Here are some...

$$1.25PDF

100 Things to Find, See and Hear in a Forest (3Deep)

by Adrian Kennelly

Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting.Some of the encounters have the potential to injure characters or animals whilst others may appear dangerous or more than they seem to be, yet not pose any hazard unless...

$$1.25PDF

1918: The 100 Days

by Hrafn H

Take to the skies in the first great era of air combat!  Extensively researched and adapted to fit within Jason Tocci's 2400 ruleset, 1918: The 100 Days offers the most realistic representation of World War 1 aerial combat that can be squeezed into a fast-playing, rules-lite experience. Will you be British, French, German, American?  Will you be an ace pilot, twisting and turning in the fray?  Or a gunner/observer dodging bullets to capture vital photo reconnaissance for HQ?  Are you the...

$$0.72Digital, PDF

1%er - Character Sheet

by Robert Nolan

Live to Ride, Ride to Live! An 8.5 x 11 Print Friendly Character Sheet for 1%er - The Outlaw Motorcycle Game.

FreePDF

1%er - The Outlaw Motorcycle Game

by Robert Nolan

Live to Ride, Ride to Live! Warning: this product contains excessive swearing and criminal/violent themes. ***** 1%er - The Outlaw Motorcycle Game is a complete role playing game system for 3-6 players with a ton of six-sided dice. Do you enjoy shows like Sons of Anarchy or movies like Chopper Chicks in Zombie Town? If so, this is your game.  Play Nomad Outlaw Bikers, the absolute Best of the Worst. Ride the countryside assisting the many local Chapters of your Club. Commit crime, help...

$$9.99PDF

1 Page Goose Game - A TTRPG Based on Untitled Goose Game

by Orion Siebert

1-Page Goose Game Based on "Untitled Goose Game" 1-Page Goose Game is a lighthearted, chaos-filled one-page RPG inspired by the hit video game “Untitled Goose Game.” Step into the webbed feet of a mischievous goose (or crow, pigeon, woodpecker, or peacock!) and team up with your fellow fowl to cause mayhem, complete your to-do list, and become the ultimate menace to society! Game Highlights: Be the Goose (or another bird): Choose your bird-each with its own unique skill, from the goose’s...

Pay What You WantDigital, PDF

2d6 Superfast One Shot

by Lori Priebe, Lydia Rae Black, Aven McConnaughey

This is a game designed for one shot adventures in any genre. Unique and compelling characters can be created in less than five minutes with rules so simple that anyone with any level of game experience - or none at all - can master them quickly. Super portable, the game can be played around a table or anywhere else. All the rules are on the character sheet. Fill it out and you’re ready to play. Game Designer:  Lori Priebe Editor:  Jennifer Brozek Artist:  Lydia Rae Black Graphic Designer: ...

$$1.99PDF

3Deep Role Playing Game How To:

by Peter Rudin-Burgess

An introduction on how to run and play a role playing game. Examples of actual game sessions for both fantasy and modern genres. 3Deep is a setting neutral game that allows you to play any character and any race using just one simple ruleset. This book will support anyone new to role playing games and 3Deep in particular to get started. Why dice are used is explained and how to refer to dice by the number of sides they have and the number you need to roll. 3Deep is designed to be a simple...

$$0.05PDF

3-Room Dungeon Crawl: 1d6, 2-page, 3-room ttrpg

by Hero Level Games

3-Room Dungeon Crawl: 1d6 TTRPG A 1d6 2-page 3-room dungeon crawl TTPRG for 3-5 players plus a GM (c) 2024 Hero Level Games Finally, a fast and simple dungeon crawl TTRPG that's as easy as 123! Recipe for FUN! Take 1d6 Add this 2-page 3-room Dungeon Crawl Adventure Stir in 3-5 friends And play! If you are looking for a quick and dynamic dungeon crawl that you can play in any setting then this is the game for you.  Premise Inspired by the classic dungeon crawl trope, 3-Room Dungeon gives...

$$5.00Digital, PDF

4D6 Morgalad Zombie Template

by John R. L. McNabb

Unleash the Undead with the 4d6 Morgalad Zombie Template! Transform any creature into a mindless, reanimated abomination. Create your own zombie horde: Apply the 4d6 rules to any creature, from humans to mythical beasts. Control the undead: Command your zombies to carry out your darkest desires. Customize their abilities: Tailor your zombies' strengths and weaknesses to fit your campaign. Challenge your players: Test their skills against the relentless onslaught of the...

$$1.99Digital, PDF
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