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  • Adrian Kennelly
  • Neal Litherland
  • Neal Litherland, Josh Heath
  • Adrian Kennelly, William McAusland
  • Melissa Lessard

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Recent Additions

100 Black Fury Kinfolk

by Neal Litherland

Spirits of vengeance personifi ed, the Black Furies are the wardens of the Wyld. Defenders of the unspoiled reaches of the world, the great deeds of this tribe have inspired the legends of mythical warrior women for centuries. That fierceness is tempered by the open arms they extend to those whom have been cast out and turned away from other tribes, or who need a safe harbor in the world. Those sheltering arms have led the Black Furies to boast a diverse array of kinfolk, most of whom are...

$$1.99PDF

100 Boggans for Changeling: the Dreaming

by Adrian Kennelly

This supplement has 100 briefly described boggans that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.Here are some sample results: Cuimín Mac Alasdair: Cuimín, like many boggans,...

$$1.99Game Line, PDF

100 Bone Gnawer Kinfolk

by Neal Litherland

Thought of as the lowest of the low, the Bone Gnawers were originally garou rejected from other tribes. Coming together in solidarity, these underdogs have embraced the insulting name thrown at their feet by the alphas of old. Community-oriented free thinkers, this tribe took it upon themselves to wander the cities of man, and to safeguard them against the harm and corruption that so often springs up from their centers. Descended from those outcasts, Bone Gnawers know what it is to be alone...

$$1.99PDF

100 Books to Find on a Mage’s Bookshelf

by Adrian Kennelly, William McAusland

Knowledge is power, as any mage understands, and books can be a source of knowledge. They can also be a source of misinformation and errors, whether deliberate or not. This is a collection of 100 different books that could be found on a mage’s bookshelf. They include subjects such as history, biographies and theory. They are actual, at least intended to be, as they could be deliberate misinformation or just plain wrong. The books can be used to flesh out the bookshelf of another mage, or an...

$$1.25PDF

100 Broadcasts in the Madness Network

by Melissa Lessard

All Malkavians are connected to the Madness Network. The Madness Network has many names, such as the Cobweb and the Hive, and nobody really knows why it exists. In it, each childe of Malkav has a presence, and everyone can sense it in some fashion. Each experience will be different from another, and if one tries to send a message out, there's a chance it will get caught up in the mix of hundreds of other voices. More often than not the Network itself is relatively quiet; think of it as a...

$$1.49PDF

100 Children of Gaia Kinfolk

by Neal Litherland

The Children of Gaia are known as the peacemakers of the garou nation. They are the voices of reason who bury old grudges, and help find ways for the tribes to move forward as one. When missteps are made by their brothers and sisters, the Children of Gaia are the ones whose cool heads are expected to prevail. It is a fundamental mistake, though, to assume that the Children of Gaia are harmless. They are still garou, and beneath their pleas for understanding bubbles the same Rage found...

$$1.99PDF

100 Children of Knowledge for Mage: The Ascension

by Adrian Kennelly

The Children of Knowledge of Mage: The Ascension are also known as the Solificati and are members of the Disparate Alliance. This supplement has 100 Children of Knowledge that could be encountered. Each is named and given a brief description. The dedication of each Solificati to their cause ranges from the disillusioned to the fanatical, and both extremes are dangerous. The Children of Knowledge can be used for brief encounters or as potential sources of adventure hooks.This PDF supports...

$$1.99PDF

100 Clurichaun for Changeling: the Dreaming

by Adrian Kennelly

This supplement has 100 briefly described clurichaun that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.Here are some sample results: Dara MacGilfoyle: Dara's main musical talent...

$$1.99Game Line, PDF

100 Fianna Kinfolk

by Neal Litherland, Josh Heath

The Fianna are said to be as unpredictable as the storm; bellowing with rage one moment, and laughing with friends the next. Passionate lovers, and vengeful warriors, the Fianna burn in ways that are terrifying even to other garou, and they apply that fire to every aspect of their lives. This same desire lives in the hearts of the Fianna kinfolk. From singers and artists, to steelworkers, soldiers, and prizefighters, they give their all for the things they love. For their families, their...

$$1.99PDF

100 Garou Kinfolk Bundle [BUNDLE]

by White Wolf

This special bundle product contains the following titles.100 Glasswalker KinfolkRegular price: $1.99Bundle price: $1.14Format: PDF Warriors of the new age, the Glass Walkers keep one foot in two different worlds. On the one side, the realm of spirits and magic, of tradition and history. On the other hand, they embrace the wonders of achievement, the genius of invention, and the inherent spark of dangerous brilliance that exists within humanity. Combining...

$$18.75PDF

100 Gateways to the Dreaming

by Adrian Kennelly

Gateways are how changelings can enter the Dreaming, and they can be found in different locations. This supplement has 100 different gateways that can be used. Some are comparatively easy to enter; some are not. Some might in fact be suicidal to use if they fail to open. Each gateway is described, along with how it is opened, and there are some details on the trod that can be found on the other side of the gateway.This PDF supports Adobe layers and the page backgrounds and images can be...

$$2.99Game Line, PDF

100 Get of Fenris Kinfolk

by Neal Litherland

What happens when you just need a name, a little background, and some personality but your mind goes blank and you’re not coming up with anything. Whether you are a player looking to create some Allies, Contacts, of Kinfolk, or a Storyteller who needs a quick NPC, 100 Get of Fenris Kinfolk offers you a spectacular diversity of options to help you when you need it most. If you’d like to randomize, each NPC is tagged with a number and you can roll a pair of d10s and get a random NPC for just...

$$1.99PDF

100 Glasswalker Kinfolk

by Neal Litherland

Warriors of the new age, the Glass Walkers keep one foot in two different worlds. On the one side, the realm of spirits and magic, of tradition and history. On the other hand, they embrace the wonders of achievement, the genius of invention, and the inherent spark of dangerous brilliance that exists within humanity. Combining fangs and claws with guns, gears, and motherboards, this tribe attempts to take the best of their worlds and merge them into a seamless solution to fight the Wyrm and...

$$1.99PDF

100 Havens

by Neal Litherland

Vampires are capable of astonishing feats, and even the weakest of them command powers that awe and terrify mortals. However, the kindred all share the weaknesses of the vampiric condition, and like any hunting beast they have a tendency to seek a lair. A place where they are safe, and where they can rest. Among the shadow community such places are referred to as a haven.Like the kindred themselves, havens come in all shapes, and in all sizes. From penthouse apartments worth more than entire...

$$2.99PDF

100 Hollow Ones for Mage: The Ascension

by Adrian Kennelly

The Hollow Ones of Mage: The Ascension are members of the Disparate Alliance and, though a comparatively new sect, are descended from older traditions, and were until recently potential candidates for the Council of Traditions. This supplement has 100 Hollowers that could be encountered. Each is named and given a brief description. The Hollow Ones can be used for brief encounters or as potential sources of adventure hooks.This PDF supports Adobe layers and the page backgrounds and images can...

$$1.99PDF

100 Mediums

by Neal Litherland

The World of Darkness is a truly haunted place. The spirits of the dead lurk everywhere, unseen by those who lack the gifts to perceive them. While there are denizens of the dark corners like vampires, mages, werewolves, Sin Eaters or even changelings who can see the dead, communicate with spirits and locate pathways into the Underworld if the need arises. There are also, however, mortals who find their hidden eyes opening, allowing them to see the unquiet dead all around them.Some people...

$$1.99PDF

100 Mokolé Kinfolk

by Neal Litherland, Debra Leonard

We return to the 100 Kinfolk series with 100 Mokolé Kinfolk.  The Garou are not the only shifters out there… nor are they the oldest among the breeds, for there are some who remember the bygone days before the wolves had been given Gaia’s blessing. Those who were kings in the days before the catastrophe that brought the age of ice - They are the Mokolé, the children of the lizard kings of old. As with other changers, though, the Mokolé do not exist by their own strength and craft alone. They...

$$3.99PDF

100 (Mostly) Harmless Goblin Fruits and Oddments to Find in The Hedge

by Neal Litherland

It lurks behind the cracks in reality. You glimpse it down broken alleyways, or through half-opened gates just as the sun starts going down. The Hedge. The between world of the fae, it is all that separates the real world from the denizens of Arcadia. No one can truly say how large the Hedge is, or isn't. Distance, direction, and pedestrian concepts like linear time, simply don't apply to that place. The Hedge is a place where thoughts and desires can be made manifest, and where all the...

$$1.99Game Line, PDF

100 Nockers for Changeling: the Dreaming

by Adrian Kennelly

This supplement has 100 briefly described nockers that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.Here are some sample results: Freddie Williams: Freddie makes sculptures,...

$$1.99Game Line, PDF

100 Orphans for Mage: The Ascension

by Adrian Kennelly

The orphans of Mage: The Ascension are those mages who don't belong to any major sect or group. Some are members of the Disparate Alliance, whilst others have never even heard of the Ascension War. This supplement has 100 orphans that could be encountered. Each is named and given a brief description. An individual orphan may know a great deal about what's going on, or they may know nothing. Some are solitary whilst others belong to small groups. The orphans can be used for brief encounters...

$$1.99PDF

100 Piskies for Changeling: the Dreaming

by Adrian Kennelly

This supplement has 100 briefly described piskies that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.Here are some sample results: Maoilín Ó Lochlainn: Maoilín is a nasty piece of...

$$1.99Game Line, PDF

100 Pookas for Changeling: the Dreaming

by Adrian Kennelly

This supplement has 100 briefly described pookas that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.Here are some sample results: Harley Hutchison: Harley is a gossip. An...

$$1.99Game Line, PDF

100 Redcaps for Changeling: the Dreaming

by Adrian Kennelly

This supplement has 100 briefly described redcaps that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.Here are some sample results: Harper O'Colman: Harper is a redcap gourmet,...

$$1.99Game Line, PDF

100 Red Talon Kinfolk

by Neal Litherland, Josh Heath

100 Red Talon Kinfolk provides a quick way to generate appropriate NPCs to support the Red Talon tribe. Here are 100 wolves that could be kin of the Talons.  All garou share the nature of the wolf, but nowhere is it more realized than within the Red Talons. A tribe that refused to embrace any aspect of humanity, seeing them as a plague upon the world and a blight to their people, Red Talons revel in their primal nature. Some see them as relics of the early ages, and others as dangerous...

$$1.99PDF
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