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At a Glance

337Total Products
0%Free
13%Pay What You Want
88%Paid

Top Publishers

  • Adrian Kennelly
  • Chris Markham, Various
  • Studio 404 Games, Brett Bowen
  • J. Scott Zumwalt
  • Kyle Blodgett

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Recent Additions

100 Hooks and Rumours for Terrinoth

by Adrian Kennelly

Characters may at some point ask around for information, and this supplement has 100 things for them to hear when doing so. Whether or not what they hear is true is up to the GameMaster. These rumours can be used as background colour and as potential adventure hooks.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.Here are some sample results: Greigory, Baron of Rhynn, in some ways rules as the greatest amongst equals rather than...

$$1.99Digital, PDF

100 Hooks and Rumours for Terrinoth II

by Adrian Kennelly

Characters may at some point ask around for information, and this supplement has 100 things for them to hear when doing so. Whether or not what they hear is true is up to the GameMaster. These rumours can be used as background colour and as potential adventure hooks.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.Here are some sample results: Selonish is a commune village outside of First Fall on the Selenic Coast that's occupied by...

$$1.99Digital, PDF

100 Hooks and Rumours for Terrinoth III

by Adrian Kennelly

Characters may at some point ask around for information, and this supplement has 100 things for them to hear when doing so. Whether or not what they hear is true is up to the GameMaster. These rumours can be used as background colour and as potential adventure hooks.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.Here are some sample results: Rumours have abounded for some time that there are lost Elven artefacts and ancient weapons...

$$1.99Digital, PDF

100 Hooks and Rumours for Terrinoth IV

by Adrian Kennelly

Characters may at some point ask around for information, and this supplement has 100 things for them to hear when doing so. Whether or not what they hear is true is up to the GameMaster. These rumours can be used as background colour and as potential adventure hooks.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Lagart, home to the High Hall, is the largest city on the Raider's Coast and is the meeting place for the Reaver Council,...

$$1.99Digital, PDF

100 Hooks and Rumours for Terrinoth V

by Adrian Kennelly

Characters may at some point ask around for information, and this supplement has 100 things for them to hear when doing so. Whether or not what they hear is true is up to the GameMaster. These rumours can be used as background colour and as potential adventure hooks.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. The Singhara god of war is Hamzah the Pridelord, a megalithic cat who slumbers in his temple in Singhavrem. It's said...

$$1.99Digital, PDF

100 Hooks and Rumours for the Crucible

by Adrian Kennelly

Characters may at some point ask around for information, and this supplement has 100 things for them to hear when doing so. Whether or not what they hear is true is up to the GameMaster. These rumours can be used as background colour and as potential adventure hooks.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.Here are some sample results: Logotarians have been trying to communicate with the Architects directly or access their...

$$1.99Digital, PDF

100 Hooks and Rumours for the Crucible II

by Adrian Kennelly

Characters may at some point ask around for information, and this supplement has 100 things for them to hear when doing so. Whether or not what they hear is true is up to the GameMaster. These rumours can be used as background colour and as potential adventure hooks.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.Here are some sample results: Mutants, caused by exposure to Æmber, are not uncommon, with some mutations being accidental...

$$1.99Digital, PDF

100 Hooks and Rumours for the Crucible III

by Adrian Kennelly

Characters may at some point ask around for information, and this supplement has 100 things for them to hear when doing so. Whether or not what they hear is true is up to the GameMaster. These rumours can be used as background colour and as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results: Most sectors of the Crucible see something in the night sky, or several somethings, with...

$$1.99Digital, PDF

100 Knick-knacks for Terrinoth

by Adrian Kennelly

This is a collection of minor items, related or appropriate to Terrinoth, that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the GameMaster decides otherwise, though some might have minor, but useless, powers. They can be used as oddities to spark ideas or could be something to be investigated further.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing...

$$1.25Digital, PDF

100 Knick-knacks for Terrinoth II

by Adrian Kennelly

This is a collection of minor items, related or appropriate to Terrinoth, that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the GameMaster decides otherwise, though some might have minor, but useless, powers. They can be used as oddities to spark ideas or could be something to be investigated further.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing...

$$1.25Digital, PDF

100 Knick-knacks for Terrinoth III

by Adrian Kennelly

This is a collection of minor items, related or appropriate to Terrinoth, that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the GameMaster decides otherwise, though some might have minor, but useless, powers. They can be used as oddities to spark ideas or could be something to be investigated further.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing...

$$1.25Digital, PDF

Additional Genesys Foundry Graphic Assets

by J. Scott Zumwalt

Additional graphic elements for Core rulebook, Shadow of the Beanstalk, and Realms of Terrinoth styling such as stat blocks that were not included in the base template offered by FFG. These graphics are available in Adobe Photoshop and PNG formats, and some are available in Adobe Illustrator format. Includes InDesign files with object styles for Read Aloud text in RoT and SotB and sidebar for RoT. Simple Affinity Publisher templates for CRB and Android are also included (RoT coming later)....

Pay What You WantPDF

Advanced Cybernetic Modifications for Genesys

by Kyle Blodgett

Transend your flesh! This 68-page supplement for Genesys includes 42 special cybernetic-style modifications, each with 12 upgrades, to provide a new level of complexity and advancement to your Genesys characters. Become an unstoppable juggernaut of chrome and blades; become a shadow, passing unseen, and pilfering information from the heart of your enemies homes; become a hacker, controlling and breaking your enemies cybernetic systems. The modifications in this supplement are setting...

$$5.00PDF

Adventures in Alchemy

by Chris Markham, Various

Adventures in Alchemy is a supplement geared towards GMs and players who want to add a lot of flavor to their Terrinoth campaign when it comes to alchemy ingredients and magical components. This tome offers 50 new alchemical concoctions which may be useful to adventurers, and new options for alchemy-minded characters! In addition, it offers dozens of alchemical components to make these concoctions, magic items, and your own creations! All of these include details such as pricing,...

$$3.99PDF

Adventures in Alchemy II

by Chris Markham, Various

Adventures in Alchemy II is a followup supplement geared towards GMs and players who want to add a lot of flavor to their Terrinoth campaign when it comes to alchemy ingredients and magical components. This tome offers dozens of new alchemical concoctions which may be useful to adventurers, and new options for alchemy-minded characters! In addition, it offers more alchemical components to make these concoctions, magic items, and your own creations! All of these include details such as...

$$3.99Digital, PDF

Akeidito - A Long Hop and a Short Stop; A GOLEMS Adventure Seed Packet for the Android Setting

by Micah-Shalom Kesselman, Kyle Skarp, Umberto Votta

Crime, conspiracies, mad science, fundamentalists, and New Angeles' cut-throat corporatocracy converge in this historical Rutherford neighborhood. Will you help the Babas move up the criminal underworld? Will you ensure Jinteki's Underdark Genetics completes its long-sought task of creating a perfect labor clone? Or will you carve your own path and shape Akeidito into a neighborhood of your own design? Dive into these pages and decide!   Akeidito – A Long Hop and a Short Stop is the very...

Pay What You WantPDF

Al-Kalim Adversaries

by Chris Markham

The sands of Al-Kalim are home to some of the most dangerous creatures in all of Mennara. While in service to the Grand Caliph, Tarik Al Farabi has traveled all over the world in his quest. In this tome, he describes (12) different native creatures dangerous to any who might visit his beloved homeland. Dangerous elemental beings, giant worms, the ancient Djinn and more stalk the deserts of Al-Kalim, and even an innocent-looking patch of sand can be deadly. Join Tarik as he describes each...

$$2.99PDF

Anarchy in Dragon City - Genesys

by Studio 404 Games, Jones Oliver, Darren Gagne, Emma McGowan

Stick it to the corps and build your street cred in Flaming Canyon City. Your team of lancers strikes back at the megacorps and the city’s draconic dictator by stealing from the rich and helping the poor. Lancers can harness the power of magic, upgrade their bodies with cyberware, or use advanced training techniques to get the job done. Grifters, hitters, thieves, and other skill sets are needed to handle what the megacity throws at you. In this post-apocalyptic capitalist dystopia, stay...

$$14.95Digital, PDF

Anarchy in Dragon City - Genesys Character Sheet

by Studio 404 Games, Brett Bowen

This character sheet helps track the progress of your lancer in Anarchy in Dragon City for the Genesys RPG system. Check out the form-fillable version of this sheet.

Pay What You WantDigital, PDF

Anarchy in Dragon City - Genesys Fillable Character Sheet

by Studio 404 Games, Brett Bowen

This form-fillable character sheet helps track the progress of your lancer in Anarchy in Dragon City for the Genesys RPG system.

$$2.00Digital, PDF

Anarchy in Dragon City - Lullaby

by Studio 404 Games, Dean Spencer, Darren Gagne, J.E. Shields

Your contact, Clive, is a mechanic, weapons dealer, and fence who operates out of Flaming Canyon City's Overwatch district. He's looking for some old-world technology for a pet project. He learned that Reclamations, Inc. is about to auction off a duplicate to collectors or scrap it for parts. Clive knows where the auction is taking place, and that’s where you come in. Clive's pet project leads the Lancers to discover a conspiracy threatening the lives of everyone in the megacity. This module...

$$3.95Digital, PDF

And the Stars Never Rise: A Something Strange Genesys Adventure

by J. Scott Zumwalt, Anastasia Steele, Publisher’s Choice Quality Stock Art © Rick Hershey/Fat Goblin Games, Shaman’s Stockart

"You and your group of friends were inseparable in high school, but the death of one of your group due to mysterious circumstances caused you all to drift apart. Now, ten years later, you start seeing news from your old small hometown in Texas of other mysterious deaths that are eerily familiar. You return home in hopes of finding a way to finally put that nightmare to rest." This adventure takes three to six player characters through a simple story that serves as an introduction to the...

$$0.99PDF

Anthrochimerics

by John Dunn, Kathryn Dunn, Brian Brinlee, Daniel Comerci, Rick Hershey, Jeshields, Indi Martin, Brett Neufeld, Sade

Animalistic Player Character Species From ancient times, myths have spoken of strange people, who combine the traits of animals with humanity. Some were children of gods, while others were simply beings from distant lands. Such tales mesh with a sweeping range of different genres. They might represent a distinct civilization in a fantasy setting, an alien species in a space opera, a mutant in a post-apocalyptic wasteland, or a transformed being in a high tech thriller. This volume presents...

$$2.95PDF

ARCANUM

by Chris Markham, Various

Magic is real! In the alternate Earth of ARCANUM, the Great Comet of 1901 came closer to the planet, unleashing a tremendous amount of magical energy, with ley lines erupting all over the world. Things once relegated to the shadows were now thrust into the light. Powers once reserved for those who spent decades mastering even minor abilities, were now manifested by everyday people! Now, nearly three decades after the Unveiling (as it is called), the Earth of ARCANUM is a very different...

$$8.99PDF
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