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202Total Products
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Top Publishers

  • James M. Ward, Bruce Heard, Scott Bennie, Bob Blake, Deborah Christian, Vince Garcia, Thomas Kane, John Nephew, Steve Perrin, Warren Spector, Caroline Spector, Rick Swan, John Terra, Gary Thomas, Ray Winninger, Wanda Lybarger, Larry Elmore
  • Bruce Heard, Jim Holloway
  • Carl Smith, Larry Day, James Holloway
  • Dave Cook, Jeff Easley
  • Garry Spiegle, Dennis Kauth, Jim Roslof

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Recent Additions

AC10 Bestiary of Dragons & Giants (Basic)

by James M. Ward, Bruce Heard, Scott Bennie, Bob Blake, Deborah Christian, Vince Garcia, Thomas Kane, John Nephew, Steve Perrin, Warren Spector, Caroline Spector, Rick Swan, John Terra, Gary Thomas, Ray Winninger, Wanda Lybarger, Larry Elmore

Note: For print orders, please note this is a scanned title, and some text might be slightly blurry. Red dragons. Storm giants. Dragon rulers. Frost giants. They're all here, in this book, in complete, ready-to-play mini-adventures. No matter what level your characters are, there is something here for you (and them). Need a diversion? Want to spice up a long-running campaign? Want to play, but don't have more than an hour or so? This is the book for your gaming group. As DM, you have...

$$1.99PDF, Print-and-Play

AC11 The Book of Wondrous Inventions (Basic)

by Bruce Heard, Jim Holloway

Have you ever wondered why, in a world full of magic, there are no enchanted labor-saving devices? Few magical modes of transportation? No bespelled byproducts of the inventor's art? Wonder no more! They are all here, in this latest compendium from the wizard's lair:The Book of wondrous Inventions! The Book of Wondrous Inventions is useable with both the D&D and the AD&D game systems. Each invention is clearly outlined, including function, form, and hazards of use. Statistics and...

$$0.99PDF, Print-and-Play

AC1 The Shady Dragon Inn (Basic)

by Carl Smith, Larry Day, James Holloway

The Shady Dragon Inn is a set of pre-generated characters for use with the Dungeons & Dragons game. This player's aid comes in two parts: each character appears first in a section devoted to his or her character class. They appear again in the second section as members of a party. As a DM or as a player, you may use either or both sections; over a hundred characters await you! Each character has a brief biography that will help you to create backgrounds for PCs or NPCs as needed. Also...

$$1.79PDF, Print-and-Play

AC2 Combat Shield and Mini-Adventure (Basic)

by Dave Cook, Jeff Easley

You're guiding your party through a dense swamp. Suddenly, the jaws of three large crocodiles snap menacingly. The fighter draws his sword, and the magic-user prepares to cast a spell. The crocodiles creep slowly closer. Time out. Have to find the tables in the rules. Resolving combat is just a dice roll away if you have the D&D Combat Shield. All the tables you need are included on this handy 3-panel screen: monster hit rolls, saving throws, armor class, variable weapon damage, and...

$$1.99PDF

AC3 3-D Dragon Tiles featuring The Kidnapping of Princess Arelina (Basic)

by Garry Spiegle, Dennis Kauth, Jim Roslof

Your party moves stealthily up the dark hallway. Torn cobwebs dangle from the ceiling; to the south, a huge, iron door creaks eerily in the mysterious wind. A massive iron gate crashes down, blocking the corridor ahead! Wait a minute. The pencil broke. Mapping dungeons is quick, easy, and exciting with the 3-D Dragon Tiles. Use the Dragon Tiles to bring your Dungeons & Dragons and Advanced Dungeons & Dragons adventures to life. This package includes 51 3-D figures, featuring...

$$4.99PDF

ALQ1 Golden Voyages (2e)

by David Cook

Who among you dares to challenge the high seas? Inspired by the tales of Sinbad, Golden Voyages provides the source material and adventures needed to run a mini-campaign on the Crowded Sea. Detailed backgrounds, perilous locations, and wondrous NPCs populate the enchanted seas. Player characters will discover wildly different adventures as they sail from place to place.Golden Voyages includes six booklets filled with mini-adventures, an overall framing adventure, expanded rules on ships and...

$$9.99PDF

ALQ2 Assassin Mountain (2e)

by Wolfgang Baur, Jeff Easley, Karl Waller

The Caliph of Shadows awaits! The Assassins of Zakhara strike in silence and from darkness, certain of their faith and the rightness of their cause. The slayers carry out the orders of their Grandfather assassin, never questioning his wisdom or direction. Assassin Mountain is the DM's guide to the secrets and objectives of the assassins. Captured inside this Sourcebox, you'll find new information about the holy slayers of Zakhara, from their methods, tools, and secret structure to the means...

$$9.99PDF

ALQ3 A Dozen and One Adventures (2e)

by Steve Kurtz, Karl Waller

High Adventure is Your Companion Throughout the Land of Fate! There is no escaping Fate in the world of Zakhara, home of caliphs and favored land of the genies. And the Fate of brave adventurers is to travel the wide realms, vanquishing the urnrighteous and protecting the meek. A Dozen and One Adventures leads the characters from bustling Muluk, City of Kings, to the mysterious citadel fo flame, and many points between. They may meet the king who never died, the fish-people of the Great Sea,...

$$5.99PDF, Print-and-Play

ALQ4 Secrets of the Lamp (2e)

by Wolfgang Baur, Carol Heyer, Karl Waller

Exciting Adventures in the City of Brass and Other Genie Lands!Revealed within are the greatest secrets of the genies: their magics, their rulers, and heir homelands. From the Citadel of Ice and Steel to the Great Dismal Delve, the works of geniekind are as wondrous as they are magnificent. Tour the City of Brass, from its golden towers to its brazen streets, foil the evil yak men and their dao servants, travel on the desert whirlwinds of the jann. Learn the legends and secret history of the...

$$9.99PDF

Al-Qadim: Arabian Adventures (2e)

by Jeff Grubb, Andria Hayday, Jeff Easley, Karl Waller

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons &...

$$4.99PDF

Al-Qadim: Classes and Backgrounds (5e)

by Brent "VAD" Rogers

Al-Qadim: Classes and Backgrounds (5e) Forgotten Realms: Abeir-Toril\Faerun\Zakhara Introduction: Al-Qadim campaign setting is themed after the Arabian Nights stories. Zakhara, also known as the Land of Fate, was a giant peninsula of the same super-continent that hosted Faerûn and Kara-Tur on the planet Abeir-Toril. (Forgotten Realms Campaign Setting 3rd edition, 2001) The majority of what follows is from reference materials and organized to correspond with D&D5e rule set. Purely for...

FreePDF

Al-Qadim: Land of Fate (2e)

by Jeff Grubb, Henry Mayo, Karl Waller

Ride a magic carpet to a land of a thousand and one adventures! Visit spired cities, lush oases, and mysterious isles set in glittering seas. Meet sultans and sheikhs. See genies and giants. Discover a trove of new magical treasures! Whether your character starts from the compatible Forgotten Realms game setting or begins the journey elsewhere, this product contains everything a bold adventurer needs to explore the exotic AL-Qadim campaign world.Recommended for use with the Arabian...

$$9.99PDF

Assault on Raven's Ruin (Basic)

by Tim Beach, Rakeland, Terri Dykstra

In the canyon of Thunder Rift, in the village of Kleine, goblins have always been a nuisance, but the natives have dealt with them and continued an otherwise peaceful existence. Now, a valuable magical item, called the scepter of truth, has disappeared! The ingenuity of the crime bears the mark of the goblins' leader, the Master Thief Raven. The scepter must be recovered, but there is no one in Kleine with the strength and courage to penetrate Raven's trap-laden hide-out, deep in goblin...

$$2.99PDF, Print-and-Play

Birthright: Book of Priestcraft (2e)

by Richard Baker, Anne Brown, Dale A. Donovan, Duane Maxwell, Ed Stark, Dee Barnett, Karen S. Boomgarden, Don Danowski, Harold Johnson, Starr Mahony, Dawn Murin, Tony Szczudlo

Priests are more than mere physicians tending the wounded and healing the sick - they are defenders of the realm, champions of their god, and the politicians of Cerilia. Wheter they are ministering aid, performing diplomacy, inspiring the people, or dispersing undead legions of evil, priests command great power and authority. For the power of the Blood comes from the gods, and only their priests can make a king! The Book of Priestcraft describes the devoted followers of the gods of Cerilia,...

$$9.99PDF

Birthright Campaign Setting (2e)

by Richard Baker, Colin McComb, Doug Chaffee, Tim Coumbe, Stephen A. Daniele, Jeff Easley, Eric Hotz, Dennis Kauth, Dave LaForce, Robert Lazzaretti, William O'Connor, Ben Otero, Stephan Peregrine, Tony Szczudlo

A king stands in the hight turret of his castle, squinting at the distant hills. He can just make out the figures of his troops engaging the enemy in battle. As a damp breeze whips at his cloak, he contemplates the war. He has culled the best generals, captains, and troops from his land. His court wizard wields powers that unnerve even the most seasonal warriors. Can the forces he commands hold the enemy at bay? Or will the king awake at dawn to the pounding of battering rams and showers of...

$$9.99PDF

Birthright: Cities of the Sun (2e)

by Richard Baker, Sue Weinlein Cook, Dee Barnett, Doug Chaffee, Debbie Day, John Dollar, Les Dorscheid, Bob Galica, Dave LaForce, David G. Martin, Shan Ren, Tony Szczudlo

Honor, magic, and the open seas As far as one could see, ships closed menacingly, and warriors swarmed across enemy decks. Smoke tinted red by the dying sun shrouded the misty sea. The attacking seamen raised an unholy clamor, and the stench of flaming pitch stung the eye. Through it all, el-Arrasi stood proudly at the helm. When his vessel drew alongside the Anuirean flagship, he was first to leap to the enemy decks, sword drawn. In the fight that followed, none could stand against his...

$$4.99PDF

Birthright: Player's Secrets of Ariya (2e)

by Allen Varney, Dana Andrews, Dee Barnett, Renée Ciske, Paul Hanchette, David MacKay, Tony Szczudlo

On the shore of the Sea of the Golden Sun lies Ariya, the oldest city in all Cerilia. The City of Temples and its surrounding provinces form the jewel of Khinasi history, who brought glory to Aryia seven centuries age. Now Ariya's citizens turn to you, their newly crowned lord prince, to restore the city-state to its former eminence. Tested by war-hungry neighbors, religious zealots, and a shrinking treasury, Ariya's ruler must champion light and reason if he is to guide the realm into a new...

$$4.99PDF

Birthright: Player's Secrets of Muden (2e)

by Slade

Player's Secrets of Muden "Some regents would find the conditions in Muden a bit to their disliking -- sharing the rule can be uncomfortable. Depending on the motivations of the regent, and on what he wants to achieve for himself and the realm, he can use Grabentod’s sentiments to his benefit. Since the pirates have tried to assassinate Melisande Reaversbane more than once, chances are good that they will try again. A count seeking to eliminate his co-regent can make sure that, this time, a...

$$4.99PDF

Blood Enemies: Abominations of Cerilia (2e)

by Dale Henson, Steven Schend, Randy Asplund-Faith, Den Beauvais, Adrian Borne, Alyce, Bücker Cosart, John Dollar, Jeff Easley, Dave LaForce, Charles Lang, David MacKay, William O'Connor, Arnie Swekel, Tony Szczudlo, Susan Van Camp

Cerilia: Where gods died and kings now rule with divine powers. Where dark powers contaminate flesh and blood, and evil shows its true visage in the abominations that stalk the land. Where monarchs both pure and corrupt clash over rulership of the BIRTHRIGHT campaign world!This book, designed for the Dungeon Master, is a guided to the most dangerous creatures on the face of Cerilia: the awnsheghlien. Soveriegn rulers of their own realms, these dark creatures wield their power with iron...

$$7.99PDF, Print-and-Play

Blood Spawn (Birthright 2e)

by Carrie A. Bebris, Tony Szczudlo, Dawn Murin

Blood Spawn: Creatures of Light and Shadow is a collection of monsters and adventures for the Birthright campaign setting. Far more than just a Monstrous Compendium volume, Blood Spawn is two accessories in one: The creature listings offer more than a dozen new monsters designed specifically for the Birthright world. Some of the denizens haunt the Shadow World, others populate the waking world of Cerilia - and a few have infiltrated both realms. The adventures provide a means of introducing...

$$3.99PDF

BSOLO Ghost of Lion Castle (Basic)

by Merle M. Rasmussen, Bob Maurus

"A great cat sits upon the northern grasslands, my friend, waiting to pounce on adventurers just like you." As you part the tall grass with your sword, the words of the tavernkeeper echo in your head. "He was the mightiest wizard we'd ever known, and that Lion Castle was his home." Your friends' voices mingle with the tavernkeeper's. "He's but a ghost now, haunting those halls, and waiting for an heir." The ground rises slightly. A strong wind rushes through the field. Suddenly, the...

$$4.99PDF

Caravans (2e)

by Rick Swan, Dee Barnett, Fred Fields, David C. Sutherland III, Karl Waller

Journey through a perilous realm of searing sands and burning passions! Pit of the Ghuls, Genies' Anvil, Vishap's Teeth... the mere mention of these mystical sites fills men's hearts with fear and apprehension. Now the mysteries of the High Desert are revealed! Caravans takes player characters into Zakhara's greatest sea of sand to face its most treacherous denizens. Heroes match wits with djinn and ins alike--and fulfill a lover's obligation more than a half-century old. This sourcebox...

$$5.99PDF, Print-and-Play

CGR1 The Complete Spacefarers Handbook (2e)

by Curtis M. Scott, David O. Miller, Jeff Easley, Brom, Eric Olson

Out of the depths of wildspace come astonishing new ideas for SPELLJAMMER campaigns. Now you can create player characters from the nonhuman races of the giff, dracons, scro, grommams, and more. Equip you characters with kits like the Corsair, War Mage, and Aperusa. Then add some new space-oriented proficiencies and equipment, enlist your character in a spacefaring organization, and head off into the Void! ***** Product History CGR1: The Complete Spacefarer's Handbook, designed by Curtis M....

$$7.99PDF, Print-and-Play

CGR3 The Complete Sha'ir's Handbook (2e)

by Sam Witt, Peggy Cooper, Sarah Feggestad, Robin Raab, Karl Waller

Discover the secrets of the sha'irs, who counsel and cavort with genies. Unravel the mysteries of elemental mages, who bend flame and sand to their will! This magical tome holds a wealth of new information about Zakhara's exotic wizards and their dazzling enchantments. Within you'll find new kits, from clockwork mages to spellslayers. Here too are new spells and proficiencies, plus clandestine and nefarious societies-exposed at last! A must-have for all Dungeon Masters and wizard players in...

$$9.99PDF
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