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At a Glance

1,152Total Products
8%Free
8%Pay What You Want
83%Paid

Top Publishers

  • Ancient Sage Games, None
  • J
  • Davis Chenault, Peter Bradley, Tom Tullis
  • Mario Barbati
  • Joseph Browning

Browse by Product Type

Recent Additions

0one's Blueprints: Hunters' Lodge

by Mario Barbati

Deep in the woods rises the Hunters' Lodge, a place where the hunters and rangers meet and share facilities and information. The Hunters’ Lodge was built upon the ashes of an ancient orc outpost, after a fierce battle which involved a group of determined rangers and hunters led by a man named Garmas Woodstone. The outpost was totally destroyed during the battle thus Garmas decided to build a new structure helping the forces of good to maintain peace in the surrounding wood. Time...

$$1.95

100 Intelligent Swords

by Joseph Browning

Intelligent swords have a long history in literature and gaming, but the process of creating an intelligent sword can be time consuming. To ease this, 100 Intelligent Swords provides 100 ready-to-use intelligent swords. Intelligent swords should be viewed by the old-school GM as a way of providing magical detection/communication abilities to the warrior classes. Most intelligent swords only have some sort of detection ability and may speak a few languages. This role should not be overlooked....

$$1.75PDF

12 Unique Ancient Ruins Events

by Ancient Sage Games, None

Random Ancient Ruins Events is a one-page system neutral supplement for any RPG (5e, Pathfinder, Black Flag, OSR, Shadowdark, etc.) that lists 12 events that can occur within ruins. It's included within Ancient Sage Games' OSR and 5e adventure The Ruins of Ordane, but is made available here as a standalone product.

$$0.87Digital, PDF

1E Advanced! Core - Creature Framework

by Doom's Words Scriptorium, CC0 and Caeora

Rediscover the depth of advanced OSR gaming with 1E Advanced! Core - Creature Framework is a vital guide for Game Masters seeking to restore tabletop roleplaying’s intricate mechanics. Rejecting the simplicity of modern RPGs, this guide helps you manage and create advanced creatures with precision and ease. Its structured template brings monsters to life through unified classifications and standardized combat mechanics. Compatible with OD&D descendants (B/X, 1E, 2E), its goal is to keep...

Pay What You WantDigital, PDF

1E / OSRIC Form-Fillable Character Sheet

by Mark CMG Clover

A full-size single-page form-fillable character sheet used for OSRIC and the First Edition of the World's Most Populated RPG.

Pay What You WantDigital, PDF

20 More Random Unique Curses

by Ancient Sage Games, None

20 More Random Unique Curses is a one-page system neutral supplement for any RPG (BECMI, AD&D, D&D 5e, Pathfinder, Black Flag, OSR, Shadowdark, etc.) that lists 20 unique curses to afflict upon PCs or NPCs. These can be used as written or simply to spark imagination and the creative juices of GMs.  As well, where appropriate, relevant adventures have been noted (G1 Steading of the Hill Giant Chief, Swamplights of Erestes, etc.).  The original 20 Random Unique Curses may be found...

$$0.89Digital, PDF

3D Table Top Encounters -- Horror of Harloch Hill

by Davis Chenault, Peter Bradley, Tom Tullis

The Horror of Harloch Hill includes an encounter with several owlbears. This is designed for use with Castles & Crusades and the 5th Edition of the world’s most popular RPG. For 5th Edition stats refer to the appropriate monster book already in your arsenal. This encounter is designed for and inspired by the 3-D Printable Miniature Set Owlbears (FDG0260) produced by Fat Dragon Games. You can use it to print your own miniatures for the encounter using any 3D Printer, or just plunge right...

$$3.00PDF

3D Table Top Encounters -- Mott's Warband

by Stephen Chenault, Tom Tullis, Peter Bradley

TLG 8364.1 3D Printable Encounters Mott’s Warband 3D1.1 $1.99; ISBN: Mott’s Warband includes an encounter with a raiding band of five ogres. Stats for both Castles & Crusades and the 5th Edition of the Worlds most popular RPG are included at the end. This encounter is designed for and inspired by the 3-D Printable Miniature Set Ogre Warband (FDG0274) produced by Fat Dragon Games. You can use it to print your own minitatures for the encounter using any 3D Printer, or just plunge right in...

$$3.00PDF

3D Table Top Encounters -- Scouts & Louts

by Davis Chenault, Peter Bradley, Tom Tullis

Scouts and Louts includes a run away encounter with a band of goblins. Designed for use with Castles & Crusades and the 5th Edition of the world’s most popular RPG. For 5th Edition stats, refer to the appropriate monster book already in your arsenal. Inspired by and playable with the 3-D Printable Miniature Goblin Warriors Set 2 (FDG0241) produced by Fat Dragon Games. You can use it to print your own miniatures for the encounter using any 3D Printer, or just plunge right in and use the...

$$3.00PDF

6 Unique Mysterious Locations

by Ancient Sage Games, None

6 Unique Mysterious Locations is a one-page system neutral supplement for any RPG (BECMI, AD&D, D&D 5e, Pathfinder, Black Flag, OSR, Shadowdark, etc.) that lists 6 unique mysterious locations, (Pillars of Negation, Hidden Sanctum of the Blood Mage, etc.) to use within your campaign. These can be used as written or simply to spark imagination and the creative juices of GMs. Some of these include references to the world of Ruil - the setting for Ancient Sage Games products - but are...

$$0.87Digital, PDF

7 Unique Non-magical Treasures

by Ancient Sage Games, None

7 Random Unique Non-magical Treasures is a one-page system neutral supplement for any RPG (BECMI, AD&D, D&D 5e, Pathfinder, Black Flag, OSR, Shadowdark, etc.) that lists 7 unique non-magical treasures for any campaign. These are meant to either be used as written or to plant the seed of imagination for a GM to flesh out. These treasures are adaptable to any fantasy setting but have been created for the world of Ruil, the setting in which Ancient Sage Games products are set. See...

$$0.87Digital, PDF

A1 A Forgotten Evil

by Alex Karaczun, Jeff Dee, Tamás Baranya, Paweł Dobosz, Karen Henery, Karina MacGill, Matt Ray, Jordan Worley

In ages past nations fought great wars with the aid of terrible powers from fiendish allies. Much has been forgotten since then, but sometimes that which is forgotten can be the greatest danger of all. Goblins are raiding the small villages near Caer Carega. Is it just the depredations of a few desperate tribes, or is there something more sinister behind the night raids? This adventure has been designed for 6-8 charactersof levels 1-3.

$$9.99PDF

A1 A Forgotten Evil (Illustration Book)

by Alex Karaczun, Matt Ray, Jordan Worley

This illustration booklet is specially designed for use with A FORGOTTEN EVIL. It contains 8 illustrations showing various features of the locales, and should be used by Dungeon Masters to show appropriate views to the players while they adventure. Each illustration within this booklet carries a number which corresponds to rooms and locations on the master maps (note that not all locations are shown). The illustration on the cover of this booklet carries a number and...

$$4.99PDF

A1 The Oracle of Basylthor

by J

Enjoy great savings during our Old School Adventures sale! Journey to the Oracle of Basylthor and learn the location of the Eye of the Griffon before the village of Wardstone is destroyed. The Guardians are failing. The magic powering the statues that defend the village of Wardstone is beginning to fade and with the Wolfskull goblins raiding the area, things are looking grim for the villagers, but not without hope. Legend has it that the Eye of the Griffon can be used to restore the magic...

$$1.68PDF

A2 The Tomb of Azar Mor

by J

For new products, product lines, current sales and specials visit our publisher page.Journey to the Tomb of Azar Mor and recover the Eye of the Griffon before the village of Wardstone is destroyed.The location of the Eye has been learned, but the artifact is said to be located within the Tomb of Azar Mor. The final resting place of a powerful and foul cleric, the tomb is sure to be guarded by all manner of horrific monsters and deadly traps. Can the characters survive the dangers...

$$1.68PDF

A5 Player Character Reference Sheets

by James D. Kramer, Hugh Vogt

Interactive PDF form of the record sheet found in Appendix B of the OSRIC Pocket A5 SRD. Record all the important information for your OSRIC/First Edition PC's on two comprehensive data sheets. Have all the information you need right at your finger tips, without having to undertake lengthy index searches. Includes tables for PC abilities, races, classes, and equipment lists for easy look-up. Requires Adobe Reader™ 8.0 or later.

FreePDF

AA and C&C Under the Blood Red Moon

by Stephen Chenault & Jason Vey, Mark Allen, Peter Bradley

TLG FRD2016 Under the Blood Red moon Castles & Crusades & Amazing Adventures Crossover $6.99 A sword and sorcery adventure! Matyas is an old man. A long life of adventure has left him satisfied and ready to pass to the Arc of Time and meet his patron, Toth, the Shadow of the All Father. Satisfied, but for one last task. It is in his mind to make a final sacrifice to Toth by placing a magical parchment, reputed to hold the cure for lycanthropy, beneath an Altar Stone of the Temple of...

$$6.99PDF

AC1 - First Edition Attack Bonus Tables

by Jeremy Reaban, David Lewis Johnson

Although often considered to be a modern invention, ascending armor class was actually used in the early '90s in a post apocalyptic RPG based on the world's first role-playing game. At any rate, it's mathematically identical and much quicker than descending armor class. This contains attack bonus progressions for the four types of character classes in first edition. First, strictly by the book, then with the progressions smoothed out somewhat, and lastly, a slightly revised table that I use.

FreePDF

Across the Realms Encyclopedia of Adventure #3: New Abilities for Classic Classes

by J

Across the Realms Encyclopedia of Adventure: New Abilities for Classic Classes is a collection of 40 skills and special abilities to add to your fantasy adventure games.  Although these abilities can be used with any role-playing game you need them for, they were designed with the classic, old school fantasy adventure game in mind where the characters may have few, if any, abilities outside those available to the character class.  Each ability includes a description and any benefits, such as...

$$1.68PDF

Advanced Adventures #10: The Lost Keys of Solitude

by Joseph Browning, Suzi Yee

Advanced Adventures #10: The Lost Keys of Solitude is an OSRIC(TM) module designed for 6-8 adventurers of levels 6-10. While traveling through the foothills of the Garvain Mountains, your party found refuge for the night in a hermit's cave. In the morning, you wake to find the hermit and all his possessions gone, all except for two golden tiles: one embossed with the image of a bull with his hrons down and ready to charge, the other a tiger poised and ready to pounce. When the tiles are...

$$6.00PDF

Advanced Adventures #11: The Conqueror Worm

by Alphonso Warden

The Conqueror Worm is An OSRIC(tm) module designed for 6-8 adventurers of levels 10-14. Over five centuries ago, there came unto the arctic lands of the North from a far removed dimension an elder being of unfathomable menace. The White Worm, as it was called by the scholars, was a colossal creature with rubbery, corpse-white skin. The primitive humans the foul beast encountered were ill-equipped to deal with the manifold, eldritch magicks in its possession. However, before the dread worm...

$$6.00PDF

Advanced Adventures #12: The Barrow Mound of Gravemoor

by Andrew Hind

The Barrow Mound of Gravemoor is An OSRIC(tm) module designed 4-6 adventures of levels 5-7. The Highlands are aflame with the fires of rebellion! Barely submissive at the best of times, the restless clans have risen up in arms against the rule of good king Oldavin. What began a few years ago as local disturbances has flared into widespread revolt that saw Oldavin's rule over the Highlands, always superficial at any rate, crumble away like ancient masonry. A Highland rebel named Richard...

$$6.00PDF

Advanced Adventures #13: White Dragon Run

by James Boney, Peter Mullen, John Bingham, Jason Walton

White Dragon Run is An OSRIC(tm) module designed for 4-6 adventures of levels 2-4 The little village of White Dragon Run is at the edge of civilization - the place where monsters are a constant threat and adventurers thrive. It is here that reputations are made or broken, and deeds are performed only to be set in verse decades after the real story is long lost. On this thin line between country and chaos lies White Dragon Run. The last stop for the civilized before the well-trodden road...

$$6.00PDF

Advanced Adventures #14: The Verdant Vault of Malakum

by Alphonso Warden, Peter Mullen, John Bingham

The Verdant Vault of Malakum is An OSRIC(tm) module designed for 4-6 adventures of levels 8-10 Well over 2,000 years ago, there existed a vast jungle kingdom ruled by a man called Malakum, who was descended from a long line of mage-kings. Like his regal forebears, Malakum ruled with a stern hand and possessed a pitiless, cruel nature. The sadistic liege was greatly feared by his subjects particularly because of his unnatural fascination with plants of every species. He enjoyed performing...

$$6.00
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