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At a Glance

228Total Products
17%Free
8%Pay What You Want
75%Paid

Top Publishers

  • Tibbius
  • Mark Parish, Robert Denton, Alan Bahr, Rick Hershey, Daniel Comerci, The Forge
  • Gallant Knight Games
  • Jerome Vella
  • Jason Owen Black, Kiel Howell, Troy Daniels, Rick Hershey, Lucus Palosaari, John K. Perez

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Recent Additions

Advanced Tiny Dungeon

by Mark Parish, Robert Denton, Alan Bahr, Rick Hershey, Daniel Comerci, The Forge

HEARKEN BACK TO THE GAMES OF YESTERYEAR, AS THE PREMIER MINIMALIST ROLEPLAYING GAME GETS COMPLEX! Advanced Tiny Dungeon is Tiny Dungeon 2e, turned up to 11 (10 wasn't complex enough).  Written by Mark Parish, Advanced Tiny Dungeon features more complex rules, more involved options, and more choices to make! If you wanted your streamlined gaming a bit more crunchy, here's how you get it! It's the the big sibling to the game you already know and love! We dug it out of our archives, and...

$$9.99PDF

Advanced Tiny Dungeon Character Sheet

by Gallant Knight Games

FreeDigital, PDF

A Heritage or Two

by Jerome Vella

A Heritage or TwoContains 12 custom heritages created for use with Tiny Dungeons 2e. All heritages are designed to be played as either male or female characters and there are no gender-defined heritages. The heritages have been created to maintain the original feel of Tiny Dungeons, so they can be added into any setting without impacting the unique perspective Tiny Dungeons has on fantasy roleplaying.

$$2.00PDF

Alien Evolution: Cosmic Heritages (TinyD6)

by Jason Owen Black, Kiel Howell, Troy Daniels, Rick Hershey, Lucus Palosaari, John K. Perez

This book is written to be used with Tiny Frontiers: Revised (a minimalist science-fiction tabletop roleplaying game) or any number of other TinyD6-based games from Gallant Knight Games.  The Cosmic Heritage Guidebook gives Gamemasters and players 25 new playable heritages with unique physiologies and abilities.  Take a look inside at the colorful, comic-inspired creatures! Abrial Haughty winged humanoids that boast superiority over the skies and space. Argenex Three-eyed warlords roam...

$$9.95PDF

America the Beautiful for Tiny Gunslingers

by The Mighty Bjorn

This guide is printer friendly and it has a rough timeline of the Old West and other historical information. It also adds a new trait, fur trading, prospecting, and has rules for creating Bounties for your Bounty Hunters. There is also an Adventure Generator to help inspire you and to help you design adventures for your Gunslingers.

Pay What You WantDigital, PDF

A Promise of Power

by Sander Hogervorst

Requires Tiny Dungeon Second Edition. A Promise of Power is an expansion pack for Tiny Dungeon Second Edition. This expansion pack contains Tiny Encounters that can be used during your adventures as filler events, or as a one-shot if you need something ready to play. For each Tiny Encounter, there is a suggested Micro-setting in which it can be used. With some tweaking, each of these can probably fit into any setting you like. Feel free to adjust these to your specific needs.All these Tiny...

$$3.99PDF

Axel Station

by Will Sobel, Dean Spencer, Nicolas Giacondino

Time for Annual Evaluations! What could go wrong!? Welcome to Axel Outpost, cadet. In this adventure for Tiny Frontiers you’ll take Explorers from day jobs at this Outpost on an incredibly wild and dangerous adventure through the various tubes, corridors, and dark alleys that connect this space station in the middle of Neutral Space. You will need a copy of Tiny Frontiers: Revised to play this game

$$2.99PDF

Bajevar: A fantasy campaign setting for Advanced Tiny Dungeon

by Mark Parish, Rick Hershey, The Forge, Carlyle Murley

Welcome to Bajevar, a campaign setting for Advanced Tiny Dungeon! Bajevar is an elemental setting with four Heritages, each based on the primary elements. The Air folk can fly. The earth folk can move through the ground. The fire folk can swim in (or walk on) lava. The water folk can breathe underwater. Elementally based people and creatures have strengths and weaknesses based on their element. This is really four books in one: Part One is the Guidebook, where you will find Adventurer...

$$5.99Digital, PDF

Beach Patrol

by Alan Bahr, Nicolas Giacondino, Mike Brodu

THE MINIMALIST ROLEPLAYING GAME OF SURF, SUN & SAFETY Powered by the lightweight, yet versatile TinyD6 system, BEACH PATROL allows you to take on the role of lifeguards in all their slow-motion glory! This book features new TinyD6 rules such as SLO-MO MODE, vehicle training, and Lifeguard Traits, as well as adventure generators for BEACH PATROL and it's crazy paranormal older sibling BEACH PATROL: NIGHTS.  This is a full-game, but doesn't spend lots of pages or text talking about what...

$$2.99PDF

Beach Patrol Character Sheet

by Alan Bahr, Mike Brodu

A printable character sheet for the BEACH PATROL roleplaying game!

FreePDF

Beach Patrol: Quickstart Characters

by Will Sobel, Nicolas Giacondino, Robert Denton

Hit the sand as fast as possibe! GALLANT KNIGHT GAMES is happy to present a new supporting product for our slow-motion minimalist roleplaying game about surf, sun, and safety: Beach Patrol. These file contains six character options that you can pick and play from, using a new quickstart character generation method! Simply check the boxes to select Traits, Masteries, and fill in some personal details and you're set! To fully utilize these sheets you will need Beach Patrol.

FreePDF

Bestiarium Vocabulum: A TinyD6 Bestiary

by Brandon Crilly, Geoff Gander, Lucus Palosaari, & Rick Hershey, Rick Hershey

A Monstrous Compendium For Tiny Dungeon: Second Edition When orcs, dragons, and rampaging elephants just won’t do to keep your adventuring party challenged — we’ve got you covered! This book is written to be used with Tiny Dungeons: Second Edition, but it is also compatible with any other setting in the TinyD6 line from Gallant Knight Games. Within the pages of this tome you will find over 150+ new creatures — some malevolent, some benign, and others inhumanly indifferent — to challenge,...

$$19.95Digital, PDF

Betrayal in Pine Hollow

by Christopher Capone

Family Conflicts Just Got A Lot More Epic! The adventurers arrive in Pine Hollow as the village is ready to celebrate its tenth anniversary with a festival.  Among the backdrop of colorful, cheery banners, light-hearted competition, and colorful personalities, the characters are confronted with the mayor’s dark secret Crafted for both experienced veterans and youths new to the game, Betrayal in Pine Hollow is set in the enchanted, wavy-needled, Red Pine Forest.  Within its rolling wooded...

$$3.99Digital, PDF

Between Sun & Shadow 2e

by Gregory Israel, Alan Bahr, Nicolás R. Giacondino

Between Sun & Shadow 2e: In a land divided between the Unblinking Sun and the Everlasting Shadow, the wondrous creations of master alchemists and clockwork engineers help create a thriving society. But a once forgotten magical power known as Carving has been rediscovered. Those who unlock its secrets may be the ones to protect and preserve the Eternal Empire, or they may be the ones to end the reign of the One True King. Between Sun & Shadow is an expansion for Tiny Dungeon Second...

$$4.99PDF

Between Sun & Shadow 2e: Creatures & Characters

by Gregory Israel

This deck of 54 poker-sized cards provides Game Masters a collection of creatures and characters to use in their Between Sun & Shadow 2e adventures. The deck includes all 28 creatures from BS&S 2e along with 26 NPCs. Possible uses include: Use the Creature Cards to simplify GM game prep and play. Use the Creature Cards as a random encounter generator. Use the Character Cards as ready to go adventurers for an introductory or one-off adventure.  Use the Character Cards as a random...

$$2.99PDF

Between Sun & Shadow 2e: Map of Siran

by Gregory Israel, Gill Pearce

Shrinking this map to fit in the digital or print versions of Between Sun & Shadow 2e would not do this wonderful work justice, so here it is for you to print as large as you'd like (or view on your screen). Enjoy!

FreePDF

Between Sun & Shadow: Realms of Adventure

by Gregory Israel, Brad Lyon, Jeshields, Grayson Lyon, Isaac Serafini

Explore lands beyond and beneath the Four Seas of Siran in this massive expansion for Between Sun & Shadow 2E, a campaign setting for Tiny Dungeon 2E.  Between Sun & Shadow: Realms of Adventure expands the sandbox-style setting introduced in Between Sun & Shadow 2E. This massive expansion adds new Heritages, Traits, Prestige Traits, Carving, alchemical and clockwork gear, creatures, groups and organizations, NPCs, and so much more. It is fully compatible with Between Sun &...

$$9.99Digital, PDF

Between Sun & Shadow: Royal Road Trip

by Gregory Israel, Dean Spencer, Nicolás R. Giacondino, Jeshields, Daniel F. Walthall

Royal Road Trip Korbrok’s string of bad luck just won’t end... He has a chance to erase a significant debt he owes to the criminal organization known as the Unblinking Shadow by delivering a valuable item to them, but his caravan is stuck in the mud and is being attacked. If only some kind hearted Adventurers were traveling the same stretch of the Royal Road—or maybe someone just looking to make some coin. Perhaps they might help turn Korbrok’s run of bad luck into a winning streak. Royal...

$$1.99PDF

Bitter Broth: Act 1 of 3

by Tibbius

=Rosalind, under King Bryce of House Pollox = This adventure path for Tiny Dungeons 2e occurs in the Land of Roses and Thorns, immediately before the fall of House Pollox. Its events drive that fall, despite any efforts the players might make against it. The focus of the path is on how the players deal with the political cataclysm that rocks the Kingdom of Rosalind. The PCs all are heroes of the House Rysząb, under the Karhu Lord Artrum and Lady Beyas (they don’t all need to be Karhu). The...

$$0.99PDF

Catacomb

by Tibbius

Enter the Catacombs and confront an Ancient Vampire. Obtain treasure, or rescue a Lost Child from the dangerous and deceptive corridors of a procedurally generated dungeon that is never twice the same. A Tiny Trove publication, designed with Tiny Dungeons 2E. Suitable for 3-4 heroes, with or without GM. Well-prepared for solo play.

$$0.99PDF

Count Hala Has Gone Mad!

by Tibbius, Scott W.W. Stark

With rules for Tiny Affrays and Scroll-writing. The Count has lost his mind. The goblins are rebelling. Into this situation, a ragtag band of heroes come. How will you help the maddened Count resolve his issues with the goblins and defend his town against their onslaught? Requires Tiny Dungeon 2E.

$$0.99PDF

Country Roads for Tiny Gunslingers

by The Mighty Bjorn, NA

This short printer friendly guide adds rules for wagons, and stagecoaches. As well as some new traits related to using wagons and stagecoaches. Country Roads will add new depth to your Tiny Gunslingers campaign.

Pay What You WantDigital, PDF

Crónicas del Viejo Reino

by Luis Peral, Juan Luís Marqués, Nicolás Giacondino, FJF Toledo, JL Marqués

Una campaña para Tiny Dungeon 2e para un grupo de entre 3 y 5 Aventureros.Si hubiera menos, una opción es añadir algún mercenario o PNJ al grupo. Seríamuy aconsejable un personaje con el Rasgo Sanador y alguno con Rasgos mágicos,así como uno de trasfondo guerrero, pues darán mayor colorido a la aventura alrelacionarse con los PNJs. Es muy aconsejable haber jugado el primer volumen de la campaña Crónicas delViejo Reino incluida en el libro básico en español. Si no, bastará con jugar alguna...

$$7.50Digital, PDF

Cunning Heart, Keen Mind

by Tibbius

In the intrigues of Roses and Thorns, what is believed to be is not what is. Invaluable to any House are those who can keep the mysteries spinning, misdirecting allies and opponents alike so that in the confusion, plots may blossom to fruit. This supplement brings you rules for those cunning of heart and keen of mind, who promenade through noble gatherings or skulk in shadowy dockside dives, according to their masters’ needs. In some times and places, they might be called witches or...

$$0.99PDF
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