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At a Glance

121Total Products
4%Free
21%Pay What You Want
75%Paid

Top Publishers

  • David Applegate, Savage Mojo
  • Connor Morgan
  • Robert McGlade
  • David Applegate, Savage Mojo, Artik, David T Applegate
  • Kymerik Kreationz

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Recent Additions

Adventurers in Wonderland

by Kymerik Kreationz

Adventurers in Wonderland Step into a nightmarish reimagining of the classic tale with Adventurers in Wonderland. This campaign plunges adventurers into a grotesque and horrifying version of Wonderland, where danger lurks behind every twisted corner and madness reigns supreme. The whimsical charm of the original story is replaced by a dark, violent narrative filled with intrigue and terror. Players must navigate this perilous realm, confront twisted versions of beloved characters, and...

$$1.99Digital, PDF

Alasia the world of worlds

by Darrian Teran, Zachary counts, Debra Phillips

Alasia is both a land of people trapped, and a place of hope. Many different cultures have found a home here, and some actually prefer it here. Alasia is cut off from other planes and the only remnant of the worlds they came from are the floating islands that have been pulled here. As such, Alasia is a land of hope and despair in equal parts, but most of all it is a land of danger. Many of the people have elected to travel to the city of Shinewell, the human capital of Alasia, but some still...

Pay What You WantPDF

Alopolis City Map

by Connor Morgan

Contained within is the grand city of Alopolis, situated on the west coast of the land mass. Ruled by a king, a trade hub to the sea, and at the center of warring powers, Alopolis is the fulcrum upon which the future rests.  This version of the map is formatted as a hi-res PDF. Great for digital/virtual tabletops, or printing if you have tabloid sized paper (11”x17”) A "print ready" version, formated for standard sized paper, is available here.

Pay What You WantDigital, PDF

Alopolis City Map_Print Ready

by Connor Morgan

Contained within is the grand city of Alopolis, situated on the west coast of the land mass. Ruled by a king, a trade hub to the sea, and at the center of warring powers, Alopolis is the fulcrum upon which the future rests.  The map is split across two pages will make printing a breeze. There is a 10% overlap where the image crosses over to the second page, this allows you to cut off the margin and tape it together into a single large map. A full sized version, formated for digital/virtual...

Pay What You WantDigital, PDF

Career Ops: Job Fair #1

by Michael Woods

Career Ops: Job Fair #1 a supplement for EN Publishing's N.O.W. The Modern Action Roleplaying Game. It includes new careers, new equipment and vehicles, an add-on to the vehicle combat rules, a militant organization of insurgents, and a detailed adventure hook. Inside Career Ops you'll find: New Careers The Faller (aka, Logger or Lumberjack) Wilderness Guide  Museum Curator (also, Curator of the Occult variant) Offshore Roustabout (also, Circus Roustabout variant) And bonus career, Freestyle...

$$2.99PDF

Cordyceps Rules Expansion - W.O.I.N.

by Robert McGlade, Teresa Guido, Dean Spencer

CORDYCEPS RULES EXPANSION W.O.I.N. A What’s O.L.D. is N.E.W.-compatible, setting-agnostic Cordyceps Rules Expansion to help you bring the strange and terrifying story of biologically induced fungal zombie-ism into your campaigns! With this expansion, you will have all the tools you need to incorporate a new mutated form of the infamous  Ophiocordyceps fungus (known as the “zombie-ant fungus”) that infects humanoids and controls and manipulates their behavior. Inside, you will find rules...

$$4.99Digital, PDF

Delta World W.O.I.N. Roleplaying Game Map Pack 701 Core Guidebook Maps

by Robert McGlade

Now, all in one place, high quality electronic versions of all the maps and map feature icons provided in the Delta World Core Guidebook for WOIN!  Use these maps and icons to enhance your campaigns, spruce up your gaming sessions, or bring your adventure to life in your favorite virtual tabletop environment! Inside you will find: 34 high quality electronic (72 ppi jpg) maps specifically designed and developed for use in any virtual tabletop environment! All map feature icons (over 70!) from...

$$4.99Digital, PDF

Delta World W.O.I.N. Roleplaying Game Setting Core Guidebook

by Robert McGlade, Todd M. Ulrich, Dean Spencer

SURVIVE AND THRIVE IN A POST-APOCALYPTIC WORLD OF MUTANTS, ANDROIDS, CYBORGS, ROBOTS, AND HIGH TECHNOLOGY! Delta World is a wild and sparsely populated future Earth.  It is 150 years after The Great Catastrophe, an apocalyptic global war that resulted in the complete destruction of civilized society.  The environmental contamination from chemical, biological and radiological warfare has resulted in a world of mutated beings: animals, humanoids, plants, and others. Now, finally, the small...

$$5.00Digital, PDF

Delta World WOIN The Base 16 Enigma Part 1: The Enigma Signal

by Robert McGlade

The Base 16 Enigma Part I: The Enigma Signal A W.O.I.N. Compatible Delta World Adventure for Four Grade 5 Characters! The year is 2471.  A group of scavengers operating in the remote wilderness has picked up a weak, repeating radio signal.  Before they can identify the source of the transmission, the signal ceases.  From Base 16, their remote outpost, they dispatch a request for additional support and transmit a replicate signal back to their home base for analysis.  When the signal is...

$$5.99Digital, PDF

Delta World WOIN The Base 16 Enigma Part 2: Salvage Trail Leads

by Robert McGlade

The Base 16 Enigma Part II: Salvage Trail Leads A W.O.I.N. Compatible Delta World Adventure for Four Grade 8 Characters! The source of the mysterious enigma signal detected at the remote Base 16 outpost in Part I of The Base 16 Enigma continues to elude the heroes sent to investigate it.  Even more tantalizing now, there is a clear link of that signal to the shadowy Phoenix Society.  Once again setting out from Outpost Beta in the far northwest reaches of the Human Beings’ territory, the...

$$4.99Digital, PDF

Delta World WOIN The Base 16 Enigma Player's Guide

by Robert McGlade

So…What Was That, Again? Sometimes, a little help is needed to survive the challenges of Delta World!  This Player’s Guide has been compiled to aid you, the player, in the development of your character to meet the challenges you will face in the three-part adventure campaign, The Base 16 Enigma. What careers are best suited?  What information does my character need to succeed?  Who was that technological salvage expert? Answers to these questions, and more, can be found within the pages of...

FreeDigital, PDF

Dirty Bat Tribe Encampment

by Connor Morgan

Squatting on a hilltop, nestled against a great black pit, the Dirty Bat orcs raid nobles and peasents alike. All their spoils they throw into the pit, a sacrifice to the great god of the bat, Lyk-Gaz. System neutral, fantasy themed, 20ft square grid Formated to standard 8.5x11

Pay What You WantDigital, PDF

Five Hundred Fantasy Library Book Titles

by Erik Hawley

A list of 500 PG-13 titles a character might find in a fantasy library.  Some are serious, some are humorous.  A nice addition to any game.

$$0.99PDF

Fo Aiqua Village

by Connor Morgan

Tucked between a narrow river and low rolling hills, Fo Aiqua village is solidly under Yuk Chaaggh imperial control. Home to the Presleth noble house, this small village is growing quickly and bustlling with commerce. System neutral, fantasy themed, 100ft square grid Formated to standard 8.5x11

Pay What You WantDigital, PDF

Future Fantasy-0001 The Elves

by David Applegate, Savage Mojo

Future Fantasy – 0001 – The Elves introduces you to the Seven Races of the Elves. With this rulebook, you will be able to easily create a fully playable Elven character ready for play in a N.O.W. or a N.E.W. campaign. Future Fantasy is a Science Fantasy Expansion for What’s O.L.D. is N.E.W. With this rulebook, you will be able to easily create a fully playable Elven character ready for play in a N.O.W. or a N.E.W. campaign. The Empire, New Magic, New Races, The Great Houses, and more will be...

$$9.99PDF

Future Fantasy-0002–The Empire of Elves

by David Applegate, Savage Mojo

Future Fantasy- 0002 – The Empire of the Elves VISIT THE ELVEN HOMEWORLD AND LEARN MORE ABOUT THIS FASCINATING RACE! The Empire of the Elves is hundred of populated planets, moons, and starbases in the Pleiades Open Cluster. They are known for their magic, good cheer, and technology., but there is so much more to learn about The Elves! This fascinating book delves into Elven physiology, culture, technology, and more. Discover more about their government, military, law, and society. Find the...

$$9.99PDF

Future Fantasy-0003-Power Gems

by David Applegate

Future Fantasy – 003 - Power Gems Power gems are magical gemstones that have been soaked with an assortment of enchantments. Each different gem has magical properties, such as Life Gems, that when worn, they upgrade an individual, while Defence Gems enhance the protective qualities of armour. This article covers some of the known Power Gems.

$$3.99PDF

Future Fantasy–0004–Cooperative Spellcasting

by David Applegate, Savage Mojo

Future Fantasy – 0004 – Cooperative Spellcasting Cooperative Spellcasting is when a group of 2 to 13 magic users combine their power in order to cast spells more powerful than they can as individuals.

$$3.99PDF

Future Fantasy–0005–The Dwarves

by David Applegate, Savage Mojo, Artik, David T Applegate

Future Fantasy is a Science Fantasy setting where the Elves have built a massive Empire comprising of hundreds of worlds and tens of thousands of space stations, in the Pleiades. Not to be mistaken for midgets, Dwarves are their own species. As a race, they are older than humans, and most Dwarves still speak their ancient language.The Dwarven Kingdoms is outside the Pleiades and is home to many different Wee Folk. The Kingdom has no central ruler, but a council made up of various kings and...

$$5.99PDF

Future Fantasy-0006-Summoners

by David Applegate, Savage Mojo

This article contains an alternative set of rules for the Summoning skill, introduces a new magical career, The Summoner, a new monster, the Phantasm, and two new magic items: the Binding Stone and The Summoner’s Cape.

$$3.99PDF

Future Fantasy-0007-Lifestyles

by David Applegate, Savage Mojo

These are an optional set of rules that add Lifestyles to NOW/NEW characters. Are you a super spy with a five-star lifestyle or a street-urchin with a one-star lifestyle, or are you part of a team trying to maintain a cover in a suburban home? Lifestyles provide you with adventure hooks.

$$5.99PDF

Future Fantasy–0008–Dragons

by David Applegate, Savage Mojo, Artik, David T Applegate

In the Elven Empire, there be Dragons. Once living weapons, these super-intelligent beasts are now spacefaring. While most live idealistic lives on Terra-formed worlds, some are pirates, crime lords, corporate executives, and advisers to the Emperor of the Elves. This article gives you the statistics on the species of Dragons unique to the Empire.

$$5.99PDF

Future Fantasy-0009-Animators

by David Applegate, Savage Mojo

This article expands the use of the alternative Summoning Skill from Future Fantasy - 0006 – Summoners and introduces two new Magical careers: The Doll Master and the Puppet Master.

$$3.99PDF

Future Fantasy–0010–Alternative PSI Origins

by David Applegate, Savage Mojo

This article provides you with three alternative PSI origins for your PSI characters.

$$3.99PDF
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